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Add clamp() to DECORATE
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2 changed files with 24 additions and 0 deletions
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@ -332,6 +332,7 @@ xx(Radius)
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xx(ReactionTime)
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xx(MeleeRange)
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xx(Speed)
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xx(Clamp)
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// Various actor names which are used internally
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xx(MapSpot)
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@ -57,6 +57,7 @@ static FxExpression *ParseRandomPick(FScanner &sc, FName identifier, PClassActor
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static FxExpression *ParseRandom2(FScanner &sc, PClassActor *cls);
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static FxExpression *ParseAbs(FScanner &sc, PClassActor *cls);
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static FxExpression *ParseMinMax(FScanner &sc, FName identifier, PClassActor *cls);
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static FxExpression *ParseClamp(FScanner &sc, PClassActor *cls);
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//
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// ParseExpression
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@ -381,6 +382,8 @@ static FxExpression *ParseExpression0 (FScanner &sc, PClassActor *cls)
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case NAME_Min:
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case NAME_Max:
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return ParseMinMax(sc, identifier, cls);
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case NAME_Clamp:
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return ParseClamp(sc, cls);
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case NAME_Abs:
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return ParseAbs(sc, cls);
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default:
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@ -521,3 +524,23 @@ static FxExpression *ParseMinMax(FScanner &sc, FName identifier, PClassActor *cl
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}
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return new FxMinMax(list, identifier, sc);
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}
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static FxExpression *ParseClamp(FScanner &sc, PClassActor *cls)
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{
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FxExpression *src = ParseExpressionM(sc, cls);
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sc.MustGetToken(',');
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FxExpression *min = ParseExpressionM(sc, cls);
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sc.MustGetToken(',');
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FxExpression *max = ParseExpressionM(sc, cls);
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sc.MustGetToken(')');
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// Build clamp(a,x,y) as min(max(a,x),y)
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TArray<FxExpression *> list(2);
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list.Reserve(2);
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list[0] = src;
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list[1] = min;
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FxExpression *maxexpr = new FxMinMax(list, NAME_Max, sc);
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list[0] = maxexpr;
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list[1] = max;
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return new FxMinMax(list, NAME_Min, sc);
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}
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