diff --git a/src/menu/playerdisplay.cpp b/src/menu/playerdisplay.cpp index aa8208004..256ca6a49 100644 --- a/src/menu/playerdisplay.cpp +++ b/src/menu/playerdisplay.cpp @@ -385,7 +385,11 @@ void FListMenuItemPlayerDisplay::UpdateRandomClass() if (++mRandomClass >= (int)PlayerClasses.Size ()) mRandomClass = 0; mPlayerClass = &PlayerClasses[mRandomClass]; mPlayerState = GetDefaultByType (mPlayerClass->Type)->SeeState; - mPlayerTics = mPlayerState->GetTics(); + if (mPlayerState == NULL) + { // No see state, so try spawn state. + mPlayerState = GetDefaultByType (mPlayerClass->Type)->SpawnState; + } + mPlayerTics = mPlayerState != NULL ? mPlayerState->GetTics() : -1; mRandomTimer = 6; // Since the newly displayed class may used a different translation @@ -436,7 +440,11 @@ void FListMenuItemPlayerDisplay::SetPlayerClass(int classnum, bool force) { mPlayerClass = &PlayerClasses[classnum]; mPlayerState = GetDefaultByType (mPlayerClass->Type)->SeeState; - mPlayerTics = mPlayerState->GetTics(); + if (mPlayerState == NULL) + { // No see state, so try spawn state. + mPlayerState = GetDefaultByType (mPlayerClass->Type)->SpawnState; + } + mPlayerTics = mPlayerState != NULL ? mPlayerState->GetTics() : -1; mClassNum = classnum; } } @@ -558,17 +566,20 @@ void FListMenuItemPlayerDisplay::Drawer(bool selected) spriteframe_t *sprframe; fixed_t scaleX, scaleY; - if (mSkin == 0) + if (mPlayerState != NULL) { - sprframe = &SpriteFrames[sprites[mPlayerState->sprite].spriteframes + mPlayerState->GetFrame()]; - scaleX = GetDefaultByType(mPlayerClass->Type)->scaleX; - scaleY = GetDefaultByType(mPlayerClass->Type)->scaleY; - } - else - { - sprframe = &SpriteFrames[sprites[skins[mSkin].sprite].spriteframes + mPlayerState->GetFrame()]; - scaleX = skins[mSkin].ScaleX; - scaleY = skins[mSkin].ScaleY; + if (mSkin == 0) + { + sprframe = &SpriteFrames[sprites[mPlayerState->sprite].spriteframes + mPlayerState->GetFrame()]; + scaleX = GetDefaultByType(mPlayerClass->Type)->scaleX; + scaleY = GetDefaultByType(mPlayerClass->Type)->scaleY; + } + else + { + sprframe = &SpriteFrames[sprites[skins[mSkin].sprite].spriteframes + mPlayerState->GetFrame()]; + scaleX = skins[mSkin].ScaleX; + scaleY = skins[mSkin].ScaleY; + } } if (sprframe != NULL)