- Fixed: The DConversationMenu constructor is not the appropriate place to set menuactive to

MENU_OnNoPause.

SVN r3396 (trunk)
This commit is contained in:
Randy Heit 2012-02-28 02:07:06 +00:00
parent d59280eadb
commit fcb0840246

View file

@ -727,7 +727,6 @@ public:
DConversationMenu(FStrifeDialogueNode *CurNode)
{
menuactive = MENU_OnNoPause;
mCurNode = CurNode;
mDialogueLines = NULL;
mShowGold = false;
@ -1171,6 +1170,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
M_StartControlPanel (false);
M_ActivateMenu(cmenu);
ConversationPauseTic = gametic + 20;
menuactive = MENU_OnNoPause;
}
}