mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- Fixed: The DConversationMenu constructor is not the appropriate place to set menuactive to
MENU_OnNoPause. SVN r3396 (trunk)
This commit is contained in:
parent
d59280eadb
commit
fcb0840246
1 changed files with 1 additions and 1 deletions
|
@ -727,7 +727,6 @@ public:
|
|||
|
||||
DConversationMenu(FStrifeDialogueNode *CurNode)
|
||||
{
|
||||
menuactive = MENU_OnNoPause;
|
||||
mCurNode = CurNode;
|
||||
mDialogueLines = NULL;
|
||||
mShowGold = false;
|
||||
|
@ -1171,6 +1170,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
|
|||
M_StartControlPanel (false);
|
||||
M_ActivateMenu(cmenu);
|
||||
ConversationPauseTic = gametic + 20;
|
||||
menuactive = MENU_OnNoPause;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue