mirror of https://github.com/ZDoom/qzdoom.git
- Fixed: The DConversationMenu constructor is not the appropriate place to set menuactive to
MENU_OnNoPause. SVN r3396 (trunk)
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@ -727,7 +727,6 @@ public:
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DConversationMenu(FStrifeDialogueNode *CurNode)
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DConversationMenu(FStrifeDialogueNode *CurNode)
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{
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{
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menuactive = MENU_OnNoPause;
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mCurNode = CurNode;
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mCurNode = CurNode;
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mDialogueLines = NULL;
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mDialogueLines = NULL;
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mShowGold = false;
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mShowGold = false;
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@ -1171,6 +1170,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
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M_StartControlPanel (false);
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M_StartControlPanel (false);
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M_ActivateMenu(cmenu);
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M_ActivateMenu(cmenu);
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ConversationPauseTic = gametic + 20;
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ConversationPauseTic = gametic + 20;
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menuactive = MENU_OnNoPause;
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}
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}
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}
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}
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