From fcb08402465c372da70009c97818933ef2ceca37 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Tue, 28 Feb 2012 02:07:06 +0000 Subject: [PATCH] - Fixed: The DConversationMenu constructor is not the appropriate place to set menuactive to MENU_OnNoPause. SVN r3396 (trunk) --- src/p_conversation.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_conversation.cpp b/src/p_conversation.cpp index 4e4d8fd5e..dabb5f59a 100644 --- a/src/p_conversation.cpp +++ b/src/p_conversation.cpp @@ -727,7 +727,6 @@ public: DConversationMenu(FStrifeDialogueNode *CurNode) { - menuactive = MENU_OnNoPause; mCurNode = CurNode; mDialogueLines = NULL; mShowGold = false; @@ -1171,6 +1170,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang M_StartControlPanel (false); M_ActivateMenu(cmenu); ConversationPauseTic = gametic + 20; + menuactive = MENU_OnNoPause; } }