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Merge remote-tracking branch 'origin/master' into archive_split
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commit
fc3ff97cac
3 changed files with 4 additions and 12 deletions
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@ -43,6 +43,7 @@ static TArray<FString> m_Extensions;
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RenderContext gl;
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EXTERN_CVAR(Bool, gl_legacy_mode)
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extern int currentrenderer;
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//==========================================================================
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//
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@ -207,7 +208,8 @@ void gl_LoadExtensions()
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// The minimum requirement for the modern render path is GL 3.3.
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// Although some GL 3.1 or 3.2 solutions may theoretically work they are usually too broken or too slow.
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if (gl_version < 3.3f)
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// unless, of course, we're simply using this as a software backend...
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if ((gl_version < 3.3f && (currentrenderer==1)) || gl_version < 3.0f)
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{
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gl.legacyMode = true;
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gl.lightmethod = LM_LEGACY;
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@ -93,7 +93,6 @@ EXTERN_CVAR(Float, Gamma)
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EXTERN_CVAR(Bool, vid_vsync)
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EXTERN_CVAR(Float, transsouls)
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EXTERN_CVAR(Int, vid_refreshrate)
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EXTERN_CVAR(Bool, gl_legacy_mode)
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#ifdef WIN32
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extern cycle_t BlitCycles;
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@ -199,15 +198,6 @@ OpenGLSWFrameBuffer::OpenGLSWFrameBuffer(void *hMonitor, int width, int height,
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const char *glversion = (const char*)glGetString(GL_VERSION);
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bool isGLES = (glversion && strlen(glversion) > 10 && memcmp(glversion, "OpenGL ES ", 10) == 0);
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UCVarValue value;
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// GL 3.0 is mostly broken on MESA drivers which really are the only relevant case here that doesn't fulfill the requirements based on version number alone.
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#ifdef _WIN32
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value.Bool = !ogl_IsVersionGEQ(3, 0);
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#else
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value.Bool = !ogl_IsVersionGEQ(3, 1);
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#endif
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gl_legacy_mode.ForceSet (value, CVAR_Bool);
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if (!isGLES && ogl_IsVersionGEQ(3, 0) == 0)
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{
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Printf("OpenGL acceleration requires at least OpenGL 3.0. No Acceleration will be used.\n");
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@ -242,7 +242,7 @@ void RenderPolyPlayerSprites::RenderSprite(PolyRenderThread *thread, DPSprite *p
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sy += wy;
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}
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double yaspectMul = 1.2;// 320.0 * SCREENHEIGHT / (r_Yaspect * SCREENWIDTH);
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double yaspectMul = 1.2 * ((double)SCREENHEIGHT / SCREENWIDTH) * r_viewwindow.WidescreenRatio;
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double pspritexscale = viewwindow.centerxwide / 160.0;
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double pspriteyscale = pspritexscale * yaspectMul;
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