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- fixed: In case of a crash the buffered console output was not dumped to the rich edit control so it never got into the crash log.
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parent
d43ea33031
commit
fc25a74a03
2 changed files with 3 additions and 1 deletions
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@ -284,6 +284,7 @@ struct MiniDumpThreadData
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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void I_FlushBufferedConsoleStuff();
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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@ -679,6 +680,7 @@ void CreateCrashLog (char *custominfo, DWORD customsize, HWND richlog)
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}
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if (richlog != NULL)
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{
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I_FlushBufferedConsoleStuff();
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AddFile (WriteLogFile(richlog), "log.rtf");
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}
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CloseHandle (DbgProcess);
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@ -681,7 +681,6 @@ void RestoreConView()
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ConWindowHidden = false;
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ShowWindow (GameTitleWindow, SW_SHOW);
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I_ShutdownInput (); // Make sure the mouse pointer is available.
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I_FlushBufferedConsoleStuff();
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// Make sure the progress bar isn't visible.
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if (StartScreen != NULL)
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{
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@ -1029,6 +1028,7 @@ void DoMain (HINSTANCE hInstance)
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{
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I_ShutdownGraphics ();
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RestoreConView ();
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I_FlushBufferedConsoleStuff();
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if (error.GetMessage ())
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{
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if (!batchrun)
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