- fixed: y-clamped textures with negative scale need to shift their texture coordinates into the proper [0..1] range.

This commit is contained in:
Christoph Oelckers 2014-12-26 11:53:38 +01:00
parent c39e962fd5
commit fbfe0f1e7a
1 changed files with 19 additions and 11 deletions

View File

@ -606,8 +606,8 @@ bool GLWall::SetWallCoordinates(seg_t * seg, FTexCoordInfo *tci, float textureto
if (topright >= bottomright)
{
// normal case
ztop[1]=FIXED2FLOAT(topright) ;
zbottom[1]=FIXED2FLOAT(bottomright) ;
ztop[1]=FIXED2FLOAT(topright);
zbottom[1]=FIXED2FLOAT(bottomright);
if (tci)
{
@ -640,17 +640,25 @@ bool GLWall::SetWallCoordinates(seg_t * seg, FTexCoordInfo *tci, float textureto
uplft.u = lolft.u = l_ul + texlength * glseg.fracleft;
uprgt.u = lorgt.u = l_ul + texlength * glseg.fracright;
if (gltexture && gltexture->tex->bHasCanvas && flags&GLT_CLAMPY)
if (gltexture != NULL)
{
// Camera textures are upside down so we have to shift the y-coordinate
// from [-1..0] to [0..1] when using texture clamping
uplft.v+=1.f;
uprgt.v+=1.f;
lolft.v+=1.f;
lorgt.v+=1.f;
bool normalize = false;
if (gltexture->tex->bHasCanvas) normalize = true;
else if (flags & GLT_CLAMPY)
{
// for negative scales we can get negative coordinates here.
normalize = (uplft.v > lolft.v || uprgt.v > lorgt.v);
}
if (normalize)
{
// we have to shift the y-coordinate from [-1..0] to [0..1] when using texture clamping with a negative scale
uplft.v+=1.f;
uprgt.v+=1.f;
lolft.v+=1.f;
lorgt.v+=1.f;
}
}
return true;
}