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- reduced number of references to r_viewpoint in hw_flats
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parent
3eb4b137f3
commit
fba5b872be
1 changed files with 7 additions and 6 deletions
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@ -263,6 +263,7 @@ void GLFlat::ProcessSector(HWDrawInfo *di, sector_t * frontsector)
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dynlightindex = -1;
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uint8_t &srf = di->sectorrenderflags[sector->sectornum];
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auto &vp = r_viewpoint;
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//
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//
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@ -271,7 +272,7 @@ void GLFlat::ProcessSector(HWDrawInfo *di, sector_t * frontsector)
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//
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//
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//
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if (frontsector->floorplane.ZatPoint(r_viewpoint.Pos) <= r_viewpoint.Pos.Z)
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if (frontsector->floorplane.ZatPoint(vp.Pos) <= vp.Pos.Z)
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{
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// process the original floor first.
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@ -331,7 +332,7 @@ void GLFlat::ProcessSector(HWDrawInfo *di, sector_t * frontsector)
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//
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//
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//
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if (frontsector->ceilingplane.ZatPoint(r_viewpoint.Pos) >= r_viewpoint.Pos.Z)
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if (frontsector->ceilingplane.ZatPoint(vp.Pos) >= vp.Pos.Z)
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{
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// process the original ceiling first.
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@ -422,7 +423,7 @@ void GLFlat::ProcessSector(HWDrawInfo *di, sector_t * frontsector)
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double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
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if (ff_top < lastceilingheight)
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{
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if (r_viewpoint.Pos.Z <= rover->top.plane->ZatPoint(r_viewpoint.Pos))
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if (vp.Pos.Z <= rover->top.plane->ZatPoint(vp.Pos))
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{
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SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
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Colormap.FadeColor = frontsector->Colormap.FadeColor;
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@ -436,7 +437,7 @@ void GLFlat::ProcessSector(HWDrawInfo *di, sector_t * frontsector)
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double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
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if (ff_bottom < lastceilingheight)
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{
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if (r_viewpoint.Pos.Z <= rover->bottom.plane->ZatPoint(r_viewpoint.Pos))
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if (vp.Pos.Z <= rover->bottom.plane->ZatPoint(vp.Pos))
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{
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SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
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Colormap.FadeColor = frontsector->Colormap.FadeColor;
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@ -462,7 +463,7 @@ void GLFlat::ProcessSector(HWDrawInfo *di, sector_t * frontsector)
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double ff_bottom = rover->bottom.plane->ZatPoint(sector->centerspot);
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if (ff_bottom > lastfloorheight || (rover->flags&FF_FIX))
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{
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if (r_viewpoint.Pos.Z >= rover->bottom.plane->ZatPoint(r_viewpoint.Pos))
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if (vp.Pos.Z >= rover->bottom.plane->ZatPoint(vp.Pos))
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{
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SetFrom3DFloor(rover, false, !(rover->flags&FF_FOG));
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Colormap.FadeColor = frontsector->Colormap.FadeColor;
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@ -483,7 +484,7 @@ void GLFlat::ProcessSector(HWDrawInfo *di, sector_t * frontsector)
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double ff_top = rover->top.plane->ZatPoint(sector->centerspot);
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if (ff_top > lastfloorheight)
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{
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if (r_viewpoint.Pos.Z >= rover->top.plane->ZatPoint(r_viewpoint.Pos))
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if (vp.Pos.Z >= rover->top.plane->ZatPoint(vp.Pos))
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{
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SetFrom3DFloor(rover, true, !!(rover->flags&FF_FOG));
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Colormap.FadeColor = frontsector->Colormap.FadeColor;
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