Restored ACS_NamedExecuteWithResult for DECORATE

https://forum.zdoom.org/viewtopic.php?t=59250
This commit is contained in:
alexey.lysiuk 2018-02-24 22:03:23 +02:00
parent 3436b80232
commit fb1f8a6045

View file

@ -1177,7 +1177,7 @@ class Actor : Thinker native
{
return ACS_LockedExecuteDoor(-int(script), mapnum, arg1, arg2, lock);
}
int ACS_ScriptCall(name script, int arg1=0, int arg2=0, int arg3=0, int arg4=0)
int ACS_NamedExecuteWithResult(name script, int arg1=0, int arg2=0, int arg3=0, int arg4=0)
{
return ACS_ExecuteWithResult(-int(script), arg1, arg2, arg3, arg4);
}
@ -1185,6 +1185,10 @@ class Actor : Thinker native
{
return ACS_ExecuteAlways(-int(script), mapnum, arg1, arg2, arg3);
}
int ACS_ScriptCall(name script, int arg1=0, int arg2=0, int arg3=0, int arg4=0)
{
return ACS_ExecuteWithResult(-int(script), arg1, arg2, arg3, arg4);
}
States(Actor, Overlay, Weapon, Item)
{