- use Fill to draw Strife's health bars.

This commit is contained in:
Christoph Oelckers 2017-03-29 02:24:04 +02:00
parent 598523a1de
commit fabf8451e7
2 changed files with 16 additions and 20 deletions

View file

@ -2000,7 +2000,12 @@ void DBaseStatusBar::Fill(PalEntry color, double x, double y, double w, double h
x += orgx; x += orgx;
y += orgy; y += orgy;
} }
screen->Dim(color, float(Alpha), int(x), int(y), int(w), int(h)); int x1 = int(x);
int y1 = int(y);
int ww = int(x + w - x1); // account for scaling to non-integers. Truncating the values separately would fail for cases like
int hh = int(y + h - y1); // y=3.5, height = 5.5 where adding both values gives a larger integer than adding the two integers.
screen->Dim(color, float(Alpha), x1, y1, ww, hh);
} }

View file

@ -202,32 +202,23 @@ class StrifeStatusBar : BaseStatusBar
private void FillBar(double x, double y, double start, double stopp, Color color1, Color color2) private void FillBar(double x, double y, double start, double stopp, Color color1, Color color2)
{ {
Vector2 virt = Scaled? (320., 200.) : (screen.GetWidth(), screen.GetHeight()); Fill(color1, x, y, (stopp-start)*2, 1);
Vector2 pos, sizev; Fill(color2, x, y+1, (stopp-start)*2, 1);
start *=2;
stopp *=2;
[pos, sizev] = screen.VirtualToRealCoords((ST_X + x + start, ST_Y + y), (stopp - start, 1), virt, true, Scaled);
screen.Dim(color1, 1.0, pos.X + 0.5, pos.Y + 0.5, sizev.X + 0.5, sizev.Y + 0.5);
[pos, sizev] = screen.VirtualToRealCoords((ST_X + x + start, ST_Y + y + 1), (stopp - start, 1), virt, true, Scaled);
screen.Dim(color2, 1.0, pos.X + 0.5, pos.Y + 0.5, sizev.X + 0.5, sizev.Y + 0.5);
} }
protected void DrawHealthBar(int health, int x, int y) protected void DrawHealthBar(int health, int x, int y)
{ {
Color green1 = Color(180, 228, 128); // light green Color green1 = Color(255, 180, 228, 128); // light green
Color green2 = Color(128, 180, 80); // dark green Color green2 = Color(255, 128, 180, 80); // dark green
Color blue1 = Color(196, 204, 252); // light blue Color blue1 = Color(255, 196, 204, 252); // light blue
Color blue2 = Color(148, 152, 200); // dark blue Color blue2 = Color(255, 148, 152, 200); // dark blue
Color gold1 = Color(224, 188, 0); // light gold Color gold1 = Color(255, 224, 188, 0); // light gold
Color gold2 = Color(208, 128, 0); // dark gold Color gold2 = Color(255, 208, 128, 0); // dark gold
Color red1 = Color(216, 44, 44); // light red Color red1 = Color(255, 216, 44, 44); // light red
Color red2 = Color(172, 28, 28); // dark red Color red2 = Color(255, 172, 28, 28); // dark red
if (health == 999) if (health == 999)
{ {