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- changed the default for hud_scale to 0 (i.e. use uiscale)
- allow calling Menu.SetMenu from play code so that in-game menus can be opened.
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d5772ff895
commit
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4 changed files with 4 additions and 4 deletions
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@ -84,7 +84,7 @@ EXTERN_CVAR (Bool, am_showtotaltime)
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EXTERN_CVAR (Bool, noisedebug)
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EXTERN_CVAR (Bool, noisedebug)
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EXTERN_CVAR (Int, con_scaletext)
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EXTERN_CVAR (Int, con_scaletext)
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EXTERN_CVAR(Bool, vid_fps)
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EXTERN_CVAR(Bool, vid_fps)
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CVAR(Int, hud_scale, -1, CVAR_ARCHIVE);
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CVAR(Int, hud_scale, 0, CVAR_ARCHIVE);
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int active_con_scaletext();
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int active_con_scaletext();
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@ -354,7 +354,7 @@ void FGameConfigFile::DoGlobalSetup ()
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SetValueForKey ("5", "use ArtiInvulnerability2");
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SetValueForKey ("5", "use ArtiInvulnerability2");
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}
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}
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}
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}
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if (last < 212)
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if (last < 213)
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{
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{
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FBaseCVar *var = FindCVar("hud_scale", NULL);
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FBaseCVar *var = FindCVar("hud_scale", NULL);
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if (var != NULL)
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if (var != NULL)
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@ -66,7 +66,7 @@ const char *GetVersionString();
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// Version stored in the ini's [LastRun] section.
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// Version stored in the ini's [LastRun] section.
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// Bump it if you made some configuration change that you want to
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// Bump it if you made some configuration change that you want to
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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// be able to migrate in FGameConfigFile::DoGlobalSetup().
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#define LASTRUNVERSION "212"
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#define LASTRUNVERSION "213"
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// Protocol version used in demos.
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// Protocol version used in demos.
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// Bump it if you change existing DEM_ commands or add new ones.
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// Bump it if you change existing DEM_ commands or add new ones.
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@ -94,7 +94,7 @@ class Menu : Object native ui version("2.4")
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native static int MenuTime();
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native static int MenuTime();
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native static void SetVideoMode();
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native static void SetVideoMode();
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native static Menu GetCurrentMenu();
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native static Menu GetCurrentMenu();
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native static void SetMenu(Name mnu, int param = 0);
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native static clearscope void SetMenu(Name mnu, int param = 0); // This is not 100% safe but needs to be available - but always make sure to check that only the desired player opens it!
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native static void StartMessage(String msg, int mode = 0, Name command = 'none');
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native static void StartMessage(String msg, int mode = 0, Name command = 'none');
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native static void SetMouseCapture(bool on);
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native static void SetMouseCapture(bool on);
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native void Close();
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native void Close();
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