- uncoupled texture precaching from regular binding for rendering.

The precaching should not depend on code that may be subject to change.
This commit is contained in:
Christoph Oelckers 2018-10-30 19:27:10 +01:00
parent 55df324d16
commit fa498611f8
1 changed files with 20 additions and 1 deletions

View File

@ -52,6 +52,7 @@
EXTERN_CVAR (Bool, vid_vsync)
EXTERN_CVAR(Bool, r_drawvoxels)
EXTERN_CVAR(Int, gl_tonemap)
EXTERN_CVAR(Bool, gl_texture_usehires)
void gl_LoadExtensions();
void gl_PrintStartupLog();
@ -351,7 +352,25 @@ IHardwareTexture *OpenGLFrameBuffer::CreateHardwareTexture(FTexture *tex)
void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
{
gl_RenderState.ApplyMaterial(mat, CLAMP_NONE, translation, false);
auto tex = mat->tex;
if (tex->UseType == ETextureType::SWCanvas) return;
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
int flags = mat->isExpanded() ? CTF_Expand : (gl_texture_usehires && tex->Scale.X == 1 && tex->Scale.Y == 1) ? CTF_CheckHires : 0;
int numLayers = mat->GetLayers();
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0));
if (base->BindOrCreate(tex, 0, CLAMP_NONE, translation, flags))
{
for (int i = 1; i < numLayers; i++)
{
FTexture *layer;
auto systex = static_cast<FHardwareTexture*>(mat->GetLayer(i, &layer));
systex->BindOrCreate(layer, i, CLAMP_NONE, 0, mat->isExpanded() ? CTF_Expand : 0);
}
}
// unbind everything.
FHardwareTexture::UnbindAll();
}
FModelRenderer *OpenGLFrameBuffer::CreateModelRenderer(int mli)