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- Fixed: Default flags for APlayerPawn and APlayerChunk were not defined.
SVN r343 (trunk)
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299380f990
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2 changed files with 11 additions and 1 deletions
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@ -1,3 +1,7 @@
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September 30, 2006 (Changes by Graf Zahl)
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- Fixed: Default flags for APlayerPawn and APlayerChunk were not defined.
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- Fixed: The PCD_GETPLAYERINFO case in p_acs.cpp was missing a break.
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September 27, 2006 (Changes by Graf Zahl)
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- Fixed: Monsters should never target friends, even if the friendliness
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state has changed since the target has been acquired.
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@ -373,6 +373,9 @@ BEGIN_STATELESS_DEFAULTS (APlayerPawn, Any, -1, 0)
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PROP_Mass (100)
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PROP_PainChance (255)
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PROP_SpeedFixed (1)
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PROP_Flags (MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH|MF_FRIENDLY)
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PROP_Flags2 (MF2_SLIDE|MF2_PASSMOBJ|MF2_PUSHWALL|MF2_FLOORCLIP|MF2_WINDTHRUST)
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PROP_Flags3 (MF3_NOBLOCKMONST)
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// [GRB]
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PROP_PlayerPawn_JumpZ (8*FRACUNIT)
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PROP_PlayerPawn_ViewHeight (41*FRACUNIT)
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@ -385,7 +388,10 @@ BEGIN_STATELESS_DEFAULTS (APlayerPawn, Any, -1, 0)
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PROP_PlayerPawn_MorphWeapon ("None")
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END_DEFAULTS
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IMPLEMENT_ABSTRACT_ACTOR (APlayerChunk)
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IMPLEMENT_STATELESS_ACTOR (APlayerChunk, Any, -1, 0)
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PROP_Flags (MF_DROPOFF)
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PROP_Flags2 (MF2_PASSMOBJ)
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END_DEFAULTS
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void APlayerPawn::Serialize (FArchive &arc)
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{
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