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- fixed scale setup for multipatch textures.
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1 changed files with 1 additions and 1 deletions
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@ -141,7 +141,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
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buildinfo.texture->SetSize(buildinfo.Width, buildinfo.Height);
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buildinfo.texture->SetOffsets(0, buildinfo.LeftOffset[0], buildinfo.TopOffset[0]); // These are needed for construction of other multipatch textures.
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buildinfo.texture->SetOffsets(1, buildinfo.LeftOffset[1], buildinfo.TopOffset[1]);
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buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.X);
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buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.Y);
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buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning);
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buildinfo.texture->SetNoDecals(buildinfo.bNoDecals);
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TexMan.AddGameTexture(buildinfo.texture);
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