diff --git a/src/gl/scene/gl_scene.cpp b/src/gl/scene/gl_scene.cpp index 7a961d2cd..99776afbe 100644 --- a/src/gl/scene/gl_scene.cpp +++ b/src/gl/scene/gl_scene.cpp @@ -838,6 +838,7 @@ sector_t * FGLRenderer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, flo angle_t a1 = FrustumAngle(); clipper.SafeAddClipRangeRealAngles(viewangle + a1, viewangle - a1); + GLWallLightEntryArena.FreeAll(); ProcessScene(toscreen); if (mainview) EndDrawScene(retval); // do not call this for camera textures. eye->TearDown();