mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-18 23:21:41 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts: src/p_spec.cpp
This commit is contained in:
commit
f83b21ff26
6 changed files with 169 additions and 121 deletions
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@ -119,7 +119,7 @@ Rect SkylineBinPack::Insert(int width, int height)
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return newNode;
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}
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return InsertMinWaste(width, height);
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return InsertBottomLeft(width, height);
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}
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bool SkylineBinPack::RectangleFits(int skylineNodeIndex, int width, int height, int &y) const
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@ -254,6 +254,73 @@ void SkylineBinPack::MergeSkylines()
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}
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}
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Rect SkylineBinPack::InsertBottomLeft(int width, int height)
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{
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int bestHeight;
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int bestWidth;
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int bestIndex;
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Rect newNode = FindPositionForNewNodeBottomLeft(width, height, bestHeight, bestWidth, bestIndex);
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if (bestIndex != -1)
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{
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assert(disjointRects.Disjoint(newNode));
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// Perform the actual packing.
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AddSkylineLevel(bestIndex, newNode);
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usedSurfaceArea += width * height;
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#ifdef _DEBUG
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disjointRects.Add(newNode);
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#endif
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}
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else
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memset(&newNode, 0, sizeof(Rect));
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return newNode;
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}
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Rect SkylineBinPack::FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const
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{
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bestHeight = INT_MAX;
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bestIndex = -1;
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// Used to break ties if there are nodes at the same level. Then pick the narrowest one.
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bestWidth = INT_MAX;
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Rect newNode = { 0, 0, 0, 0 };
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for(unsigned i = 0; i < skyLine.Size(); ++i)
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{
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int y;
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if (RectangleFits(i, width, height, y))
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{
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if (y + height < bestHeight || (y + height == bestHeight && skyLine[i].width < bestWidth))
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{
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bestHeight = y + height;
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bestIndex = i;
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bestWidth = skyLine[i].width;
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newNode.x = skyLine[i].x;
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newNode.y = y;
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newNode.width = width;
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newNode.height = height;
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assert(disjointRects.Disjoint(newNode));
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}
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}
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/* if (RectangleFits(i, height, width, y))
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{
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if (y + width < bestHeight || (y + width == bestHeight && skyLine[i].width < bestWidth))
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{
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bestHeight = y + width;
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bestIndex = i;
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bestWidth = skyLine[i].width;
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newNode.x = skyLine[i].x;
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newNode.y = y;
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newNode.width = height;
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newNode.height = width;
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assert(disjointRects.Disjoint(newNode));
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}
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}
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*/ }
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return newNode;
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}
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Rect SkylineBinPack::InsertMinWaste(int width, int height)
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{
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int bestHeight;
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@ -72,7 +72,10 @@ private:
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bool useWasteMap;
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GuillotineBinPack wasteMap;
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Rect InsertBottomLeft(int width, int height);
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Rect InsertMinWaste(int width, int height);
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Rect FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const;
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Rect FindPositionForNewNodeMinWaste(int width, int height, int &bestHeight, int &bestWastedArea, int &bestIndex) const;
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bool RectangleFits(int skylineNodeIndex, int width, int height, int &y) const;
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@ -100,6 +100,20 @@ public:
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TObjPtr<ASkyViewpoint> Mate;
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};
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// For an EE compatible linedef based definition.
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class ASkyCamCompat : public ASkyViewpoint
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{
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DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint)
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public:
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void BeginPlay ()
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{
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// Do not call the SkyViewpoint's super method because it would trash our setup
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AActor::BeginPlay();
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}
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};
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class AStackPoint : public ASkyViewpoint
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{
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DECLARE_CLASS (AStackPoint, ASkyViewpoint)
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@ -83,95 +83,8 @@ void ASkyViewpoint::Destroy ()
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Super::Destroy();
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}
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// For an RR compatible linedef based definition. This searches the viewpoint's sector
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// for a skybox line special, gets its tag and transfers the skybox to all tagged sectors.
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class ASkyCamCompat : public ASkyViewpoint
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{
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DECLARE_CLASS (ASkyCamCompat, ASkyViewpoint)
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// skyboxify all tagged sectors
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// This involves changing their texture to the sky flat, because while
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// EE works with any texture for its skybox portals, ZDoom doesn't.
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void SkyboxifySector(sector_t *sector, int plane)
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{
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// plane: 0=floor, 1=ceiling, 2=both
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if (plane == 1 || plane == 2)
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{
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sector->CeilingSkyBox = this;
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sector->SetTexture(sector_t::ceiling, skyflatnum, false);
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}
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if (plane == 0 || plane == 2)
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{
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sector->FloorSkyBox = this;
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sector->SetTexture(sector_t::floor, skyflatnum, false);
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}
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}
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public:
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void BeginPlay ();
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};
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IMPLEMENT_CLASS (ASkyCamCompat)
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extern FTextureID skyflatnum;
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void ASkyCamCompat::BeginPlay ()
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{
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if (Sector == NULL)
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{
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Printf("Sector not initialized for SkyCamCompat\n");
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Sector = P_PointInSector(x, y);
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}
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if (Sector)
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{
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line_t * refline = NULL;
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for (short i = 0; i < Sector->linecount; i++)
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{
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refline = Sector->lines[i];
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if (refline->special == Sector_SetPortal && refline->args[1] == 2)
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{
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// We found the setup linedef for this skybox, so let's use it for our init.
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int skybox_id = refline->args[0];
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// Then, change the alpha
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alpha = refline->args[4];
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FSectorTagIterator it(skybox_id);
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int secnum;
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while ((secnum = it.Next()) >= 0)
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{
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SkyboxifySector(§ors[secnum], refline->args[2]);
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}
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// and finally, check for portal copy linedefs
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for (int j=0;j<numlines;j++)
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{
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// Check if this portal needs to be copied to other sectors
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[j].special == Sector_SetPortal &&
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lines[j].args[1] == 1 &&
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(lines[j].args[2] == refline->args[2] || lines[j].args[2] == 3) &&
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lines[j].args[3] == skybox_id)
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{
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if (lines[j].args[0] == 0)
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{
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SkyboxifySector(lines[j].frontsector, refline->args[2]);
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}
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else
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{
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FSectorTagIterator itr(lines[j].args[0]);
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int s;
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while ((s = itr.Next()) >= 0)
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{
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SkyboxifySector(§ors[s], refline->args[2]);
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}
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}
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}
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}
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}
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}
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}
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// Do not call the SkyViewpoint's super method because it would trash our setup
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AActor::BeginPlay();
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}
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//---------------------------------------------------------------------------
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@ -62,6 +62,7 @@
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#include "farchive.h"
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#include "a_keys.h"
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#include "c_dispatch.h"
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#include "r_sky.h"
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// State.
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#include "r_state.h"
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@ -72,7 +73,6 @@
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#include "r_data/r_interpolate.h"
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static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
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void P_SetupPortals();
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EXTERN_CVAR(Bool, cl_predict_specials)
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@ -987,7 +987,7 @@ void P_SetupPortals()
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}
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}
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inline void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_t alpha)
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static void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_t alpha)
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{
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// plane: 0=floor, 1=ceiling, 2=both
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if (plane > 0)
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@ -1014,6 +1014,40 @@ inline void SetPortal(sector_t *sector, int plane, ASkyViewpoint *portal, fixed_
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}
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}
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static void CopyPortal(int sectortag, int plane, ASkyViewpoint *origin, fixed_t alpha, bool tolines)
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{
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int s;
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FSectorTagIterator itr(sectortag);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], plane, origin, alpha);
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}
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for (int j=0;j<numlines;j++)
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{
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// Check if this portal needs to be copied to other sectors
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[j].special == Sector_SetPortal &&
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lines[j].args[1] == 1 &&
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(lines[j].args[2] == plane || lines[j].args[2] == 3) &&
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lines[j].args[3] == sectortag)
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{
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if (lines[j].args[0] == 0)
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{
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SetPortal(lines[j].frontsector, plane, origin, alpha);
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}
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else
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{
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FSectorTagIterator itr(lines[j].args[0]);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], plane, origin, alpha);
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}
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}
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}
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}
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}
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void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
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{
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for (int i=0;i<numlines;i++)
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@ -1044,40 +1078,36 @@ void P_SpawnPortal(line_t *line, int sectortag, int plane, int alpha)
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reference->flags |= MF_JUSTATTACKED;
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anchor->flags |= MF_JUSTATTACKED;
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int s;
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FSectorTagIterator itr(sectortag);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], plane, reference, alpha);
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CopyPortal(sectortag, plane, reference, alpha, false);
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return;
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}
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}
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}
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for (int j=0;j<numlines;j++)
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// This searches the viewpoint's sector
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// for a skybox line special, gets its tag and transfers the skybox to all tagged sectors.
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void P_SpawnSkybox(ASkyViewpoint *origin)
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{
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sector_t *Sector = origin->Sector;
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if (Sector == NULL)
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{
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// Check if this portal needs to be copied to other sectors
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// This must be done here to ensure that it gets done only after the portal is set up
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if (lines[j].special == Sector_SetPortal &&
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lines[j].args[1] == 1 &&
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(lines[j].args[2] == plane || lines[j].args[2] == 3) &&
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lines[j].args[3] == sectortag)
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Printf("Sector not initialized for SkyCamCompat\n");
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origin->Sector = Sector = P_PointInSector(origin->x, origin->y);
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}
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if (Sector)
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{
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if (lines[j].args[0] == 0)
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line_t * refline = NULL;
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for (short i = 0; i < Sector->linecount; i++)
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{
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SetPortal(lines[j].frontsector, plane, reference, alpha);
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}
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else
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refline = Sector->lines[i];
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if (refline->special == Sector_SetPortal && refline->args[1] == 2)
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{
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FSectorTagIterator itr(lines[j].args[0]);
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while ((s = itr.Next()) >= 0)
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{
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SetPortal(§ors[s], plane, reference, alpha);
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// We found the setup linedef for this skybox, so let's use it for our init.
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CopyPortal(refline->args[0], refline->args[2], origin, 0, true);
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return;
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}
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}
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}
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}
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return;
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}
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}
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}
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@ -1373,6 +1403,13 @@ void P_SpawnSpecials (void)
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P_SpawnFriction(); // phares 3/12/98: New friction model using linedefs
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P_SpawnPushers(); // phares 3/20/98: New pusher model using linedefs
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TThinkerIterator<ASkyCamCompat> it2;
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ASkyCamCompat *pt2;
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while ((pt2 = it2.Next()))
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{
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P_SpawnSkybox(pt2);
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}
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for (i = 0; i < numlines; i++)
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{
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switch (lines[i].special)
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@ -85,6 +85,10 @@
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// The number of quads we can batch together.
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#define MAX_QUAD_BATCH (NUM_INDEXES / 6)
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// The default size for a texture atlas.
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#define DEF_ATLAS_WIDTH 512
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#define DEF_ATLAS_HEIGHT 512
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// TYPES -------------------------------------------------------------------
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IMPLEMENT_CLASS(D3DFB)
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@ -1833,8 +1837,8 @@ void D3DFB::DrawPackedTextures(int packnum)
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{
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D3DCOLOR empty_colors[8] =
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{
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0xFFFF9999, 0xFF99FF99, 0xFF9999FF, 0xFFFFFF99,
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0xFFFF99FF, 0xFF99FFFF, 0xFFFFCC99, 0xFF99CCFF
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0x50FF0000, 0x5000FF00, 0x500000FF, 0x50FFFF00,
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0x50FF00FF, 0x5000FFFF, 0x50FF8000, 0x500080FF
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};
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Atlas *pack;
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int x = 8, y = 8;
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@ -1869,7 +1873,17 @@ void D3DFB::DrawPackedTextures(int packnum)
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}
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AddColorOnlyRect(x-1, y-1-LBOffsetI, 258, 258, D3DCOLOR_XRGB(255,255,0));
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AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0));
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int back = 0;
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for (PackedTexture *box = pack->UsedList; box != NULL; box = box->Next)
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{
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AddColorOnlyQuad(
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x + box->Area.left * 256 / pack->Width,
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y + box->Area.top * 256 / pack->Height,
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(box->Area.right - box->Area.left) * 256 / pack->Width,
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(box->Area.bottom - box->Area.top) * 256 / pack->Height, empty_colors[back]);
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back = (back + 1) & 7;
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}
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// AddColorOnlyQuad(x, y-LBOffsetI, 256, 256, D3DCOLOR_ARGB(180,0,0,0));
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CheckQuadBatch();
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@ -1973,8 +1987,8 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D
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Rect box;
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bool padded;
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// check for 254 to account for padding
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if (w > 254 || h > 254 || wrapping)
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// The - 2 to account for padding
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if (w > 256 - 2 || h > 256 - 2 || wrapping)
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{ // Create a new texture atlas.
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pack = new Atlas(this, w, h, format);
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pack->OneUse = true;
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@ -1999,7 +2013,7 @@ D3DFB::PackedTexture *D3DFB::AllocPackedTexture(int w, int h, bool wrapping, D3D
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}
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if (pack == NULL)
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{ // Create a new texture atlas.
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pack = new Atlas(this, 256, 256, format);
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pack = new Atlas(this, DEF_ATLAS_WIDTH, DEF_ATLAS_HEIGHT, format);
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box = pack->Packer.Insert(w, h);
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}
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padded = true;
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