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Fixed double-increment and use a safer way to fetch a bank names
(in case of new bank will be added (or removed) on ADLMIDI side, no need to change the count of banks in "some deep place" of code)
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79d7067f07
commit
f7e45b06b7
1 changed files with 9 additions and 4 deletions
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@ -1381,7 +1381,11 @@ static void InitCrosshairsList()
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// Initialize the music configuration submenus
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// Initialize the music configuration submenus
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//
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//
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//=============================================================================
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//=============================================================================
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extern const char* const banknames[74];
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extern "C"
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{
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extern int adl_getBanksCount();
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extern const char *const *adl_getBankNames();
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}
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static void InitMusicMenus()
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static void InitMusicMenus()
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{
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{
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@ -1427,11 +1431,12 @@ static void InitMusicMenus()
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{
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{
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if (soundfonts.Size() > 0)
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if (soundfonts.Size() > 0)
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{
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{
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for(int i=0;i<74;i++)
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int adl_banks_count = adl_getBanksCount();
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const char *const *adl_bank_names = adl_getBankNames();
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for(int i=0; i < adl_banks_count; i++)
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{
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{
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auto it = CreateOptionMenuItemCommand(banknames[i], FStringf("adl_bank %d", i), true);
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auto it = CreateOptionMenuItemCommand(adl_bank_names[i], FStringf("adl_bank %d", i), true);
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static_cast<DOptionMenuDescriptor*>(*menu)->mItems.Push(it);
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static_cast<DOptionMenuDescriptor*>(*menu)->mItems.Push(it);
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i++;
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}
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}
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}
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}
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}
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}
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