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- fixed: loop_end needs a different default in the sound effect code than in the music code.
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@ -1205,7 +1205,7 @@ std::pair<SoundHandle,bool> OpenALSoundRenderer::LoadSound(uint8_t *sfxdata, int
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ChannelConfig chans;
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SampleType type;
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int srate;
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uint32_t loop_start = 0, loop_end = ~0u;
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uint32_t loop_start = 0, loop_end = 0;
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bool startass = false, endass = false;
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if (!memcmp(sfxdata, "OggS", 4) || !memcmp(sfxdata, "FLAC", 4))
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