diff --git a/wadsrc/static/zscript/inventory/armor.txt b/wadsrc/static/zscript/inventory/armor.txt index 600c4e526..1ffe70e79 100644 --- a/wadsrc/static/zscript/inventory/armor.txt +++ b/wadsrc/static/zscript/inventory/armor.txt @@ -214,7 +214,7 @@ class BasicArmor : Armor // Once the armor has absorbed its part of the damage, then apply its damage factor, if any, to the player if ((damage > 0) && (ArmorType != 'None')) // BasicArmor is not going to have any damage factor, so skip it. { - ApplyDamageFactors(ArmorType, damageType, damage, damage); + newdamage = ApplyDamageFactors(ArmorType, damageType, damage, damage); } } }