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https://github.com/ZDoom/qzdoom.git
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- moved calls to renderstate from buffer implementation into a subfunction so that it's easier to change if needed.
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90982285ac
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f6d9592a45
1 changed files with 10 additions and 6 deletions
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@ -34,6 +34,11 @@
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//
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//
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//==========================================================================
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//==========================================================================
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static inline void InvalidateBufferState()
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{
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gl_RenderState.ResetVertexBuffer(); // force rebinding of buffers on next Apply call.
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}
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GLBuffer::GLBuffer(int usetype)
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GLBuffer::GLBuffer(int usetype)
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: mUseType(usetype)
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: mUseType(usetype)
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{
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{
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@ -48,7 +53,6 @@ GLBuffer::~GLBuffer()
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glUnmapBuffer(mUseType);
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glUnmapBuffer(mUseType);
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glBindBuffer(mUseType, 0);
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glBindBuffer(mUseType, 0);
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glDeleteBuffers(1, &mBufferId);
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glDeleteBuffers(1, &mBufferId);
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gl_RenderState.ResetVertexBuffer(); // force rebinding of buffers on next Apply call.
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}
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}
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}
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}
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@ -82,7 +86,7 @@ void GLBuffer::SetData(size_t size, void *data, bool staticdata)
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if (!staticdata) nomap = false;
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if (!staticdata) nomap = false;
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}
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}
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buffersize = size;
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buffersize = size;
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gl_RenderState.ResetVertexBuffer(); // force rebinding of buffers on next Apply call.
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InvalidateBufferState();
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}
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}
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void GLBuffer::Map()
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void GLBuffer::Map()
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@ -92,7 +96,7 @@ void GLBuffer::Map()
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{
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{
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Bind();
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Bind();
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map = (FFlatVertex*)glMapBufferRange(mUseType, 0, buffersize, GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT);
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map = (FFlatVertex*)glMapBufferRange(mUseType, 0, buffersize, GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT);
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gl_RenderState.ResetVertexBuffer();
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InvalidateBufferState();
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}
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}
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}
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}
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@ -103,7 +107,7 @@ void GLBuffer::Unmap()
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{
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{
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Bind();
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Bind();
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glUnmapBuffer(mUseType);
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glUnmapBuffer(mUseType);
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gl_RenderState.ResetVertexBuffer();
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InvalidateBufferState();
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map = nullptr;
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map = nullptr;
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}
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}
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}
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}
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@ -119,7 +123,7 @@ void GLBuffer::Unlock()
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{
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{
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Bind();
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Bind();
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glUnmapBuffer(mUseType);
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glUnmapBuffer(mUseType);
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gl_RenderState.ResetVertexBuffer();
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InvalidateBufferState();
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}
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}
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void GLBuffer::Resize(size_t newsize)
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void GLBuffer::Resize(size_t newsize)
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@ -143,7 +147,7 @@ void GLBuffer::Resize(size_t newsize)
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glBindBuffer(GL_COPY_READ_BUFFER, 0);
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glBindBuffer(GL_COPY_READ_BUFFER, 0);
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glDeleteBuffers(1, &oldbuffer);
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glDeleteBuffers(1, &oldbuffer);
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buffersize = newsize;
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buffersize = newsize;
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gl_RenderState.ResetVertexBuffer();
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InvalidateBufferState();
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}
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}
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}
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}
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