- moved calls to renderstate from buffer implementation into a subfunction so that it's easier to change if needed.

This commit is contained in:
Christoph Oelckers 2018-10-29 09:40:03 +01:00
parent 90982285ac
commit f6d9592a45

View file

@ -34,6 +34,11 @@
// //
//========================================================================== //==========================================================================
static inline void InvalidateBufferState()
{
gl_RenderState.ResetVertexBuffer(); // force rebinding of buffers on next Apply call.
}
GLBuffer::GLBuffer(int usetype) GLBuffer::GLBuffer(int usetype)
: mUseType(usetype) : mUseType(usetype)
{ {
@ -48,7 +53,6 @@ GLBuffer::~GLBuffer()
glUnmapBuffer(mUseType); glUnmapBuffer(mUseType);
glBindBuffer(mUseType, 0); glBindBuffer(mUseType, 0);
glDeleteBuffers(1, &mBufferId); glDeleteBuffers(1, &mBufferId);
gl_RenderState.ResetVertexBuffer(); // force rebinding of buffers on next Apply call.
} }
} }
@ -82,7 +86,7 @@ void GLBuffer::SetData(size_t size, void *data, bool staticdata)
if (!staticdata) nomap = false; if (!staticdata) nomap = false;
} }
buffersize = size; buffersize = size;
gl_RenderState.ResetVertexBuffer(); // force rebinding of buffers on next Apply call. InvalidateBufferState();
} }
void GLBuffer::Map() void GLBuffer::Map()
@ -92,7 +96,7 @@ void GLBuffer::Map()
{ {
Bind(); Bind();
map = (FFlatVertex*)glMapBufferRange(mUseType, 0, buffersize, GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT); map = (FFlatVertex*)glMapBufferRange(mUseType, 0, buffersize, GL_MAP_WRITE_BIT|GL_MAP_UNSYNCHRONIZED_BIT);
gl_RenderState.ResetVertexBuffer(); InvalidateBufferState();
} }
} }
@ -103,7 +107,7 @@ void GLBuffer::Unmap()
{ {
Bind(); Bind();
glUnmapBuffer(mUseType); glUnmapBuffer(mUseType);
gl_RenderState.ResetVertexBuffer(); InvalidateBufferState();
map = nullptr; map = nullptr;
} }
} }
@ -119,7 +123,7 @@ void GLBuffer::Unlock()
{ {
Bind(); Bind();
glUnmapBuffer(mUseType); glUnmapBuffer(mUseType);
gl_RenderState.ResetVertexBuffer(); InvalidateBufferState();
} }
void GLBuffer::Resize(size_t newsize) void GLBuffer::Resize(size_t newsize)
@ -143,7 +147,7 @@ void GLBuffer::Resize(size_t newsize)
glBindBuffer(GL_COPY_READ_BUFFER, 0); glBindBuffer(GL_COPY_READ_BUFFER, 0);
glDeleteBuffers(1, &oldbuffer); glDeleteBuffers(1, &oldbuffer);
buffersize = newsize; buffersize = newsize;
gl_RenderState.ResetVertexBuffer(); InvalidateBufferState();
} }
} }