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- fixed: If due to portal transitions, the chasecam cannot be interpolated, the entire view interpolation must be disabled for the current frame.
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@ -949,6 +949,7 @@ void R_SetupFrame (AActor *actor)
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{
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iview->otic = nowtic;
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iview->Old = iview->New;
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r_NoInterpolate = true;
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}
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}
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else
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