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- I_FPSTime may not return the time at frame start.
This is used for real-time profiling and as such needs to return the current time or most of its uses will break.
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parent
93e9c383fa
commit
f54475b1f1
2 changed files with 4 additions and 7 deletions
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@ -226,7 +226,7 @@ void CheckBench()
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{
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{
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// if we started the FPS counter ourselves or ran from the console
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// if we started the FPS counter ourselves or ran from the console
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// we need to wait for it to stabilize before using it.
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// we need to wait for it to stabilize before using it.
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if (waitstart > 0 && I_MSTime() < waitstart + 5000) return;
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if (waitstart > 0 && I_FPSTime() - waitstart < 5000) return;
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FString compose;
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FString compose;
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@ -257,12 +257,12 @@ CCMD(bench)
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if (vid_fps == 0)
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if (vid_fps == 0)
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{
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{
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vid_fps = 1;
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vid_fps = 1;
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waitstart = I_MSTime();
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waitstart = I_FPSTime();
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switchfps = true;
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switchfps = true;
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}
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}
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else
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else
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{
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{
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if (ConsoleState == c_up) waitstart = I_MSTime();
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if (ConsoleState == c_up) waitstart = I_FPSTime();
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switchfps = false;
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switchfps = false;
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}
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}
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C_HideConsole ();
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C_HideConsole ();
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@ -142,10 +142,7 @@ uint64_t I_NSTime()
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uint64_t I_FPSTimeNS()
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uint64_t I_FPSTimeNS()
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{
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{
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if (FreezeTime == 0)
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return GetClockTimeNS();
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return CurrentFrameStartTime;
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else
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return GetClockTimeNS();
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}
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}
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unsigned int I_MSTime()
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unsigned int I_MSTime()
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