- I_FPSTime may not return the time at frame start.

This is used for real-time profiling and as such needs to return the current time or most of its uses will break.
This commit is contained in:
Christoph Oelckers 2017-11-12 23:39:48 +01:00
parent 93e9c383fa
commit f54475b1f1
2 changed files with 4 additions and 7 deletions

View File

@ -226,7 +226,7 @@ void CheckBench()
{
// if we started the FPS counter ourselves or ran from the console
// we need to wait for it to stabilize before using it.
if (waitstart > 0 && I_MSTime() < waitstart + 5000) return;
if (waitstart > 0 && I_FPSTime() - waitstart < 5000) return;
FString compose;
@ -257,12 +257,12 @@ CCMD(bench)
if (vid_fps == 0)
{
vid_fps = 1;
waitstart = I_MSTime();
waitstart = I_FPSTime();
switchfps = true;
}
else
{
if (ConsoleState == c_up) waitstart = I_MSTime();
if (ConsoleState == c_up) waitstart = I_FPSTime();
switchfps = false;
}
C_HideConsole ();

View File

@ -142,10 +142,7 @@ uint64_t I_NSTime()
uint64_t I_FPSTimeNS()
{
if (FreezeTime == 0)
return CurrentFrameStartTime;
else
return GetClockTimeNS();
return GetClockTimeNS();
}
unsigned int I_MSTime()