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- fix software renderer dynamic lights not working properly in mirrors
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commit
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2 changed files with 15 additions and 2 deletions
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@ -189,7 +189,12 @@ namespace swrenderer
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{
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auto viewport = Thread->Viewport.get();
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drawerargs.dc_viewpos.X = (float)((x + 0.5 - viewport->CenterX) / viewport->CenterX * zcol);
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int tx = x;
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bool mirror = !!(Thread->Portal->MirrorFlags & RF_XFLIP);
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if (mirror)
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tx = viewwidth - tx - 1;
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drawerargs.dc_viewpos.X = (float)((tx + 0.5 - viewport->CenterX) / viewport->CenterX * zcol);
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drawerargs.dc_viewpos.Y = zcol;
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drawerargs.dc_viewpos.Z = (float)((viewport->CenterY - y1 - 0.5) / viewport->InvZtoScale * zcol);
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drawerargs.dc_viewpos_step.Z = (float)(-zcol / viewport->InvZtoScale);
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@ -205,13 +205,21 @@ namespace swrenderer
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if (r_dynlights)
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{
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int tx = x1;
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bool mirror = !!(Thread->Portal->MirrorFlags & RF_XFLIP);
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if (mirror)
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tx = viewwidth - tx - 1;
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// Find row position in view space
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float zspan = (float)(planeheight / (fabs(y + 0.5 - viewport->CenterY) / viewport->InvZtoScale));
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drawerargs.dc_viewpos.X = (float)((x1 + 0.5 - viewport->CenterX) / viewport->CenterX * zspan);
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drawerargs.dc_viewpos.X = (float)((tx + 0.5 - viewport->CenterX) / viewport->CenterX * zspan);
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drawerargs.dc_viewpos.Y = zspan;
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drawerargs.dc_viewpos.Z = (float)((viewport->CenterY - y - 0.5) / viewport->InvZtoScale * zspan);
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drawerargs.dc_viewpos_step.X = (float)(zspan / viewport->CenterX);
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if (mirror)
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drawerargs.dc_viewpos_step.X = -drawerargs.dc_viewpos_step.X;
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// Plane normal
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drawerargs.dc_normal.X = 0.0f;
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drawerargs.dc_normal.Y = 0.0f;
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