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- scriptified ArtiBoostArmor.
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parent
4e802652c7
commit
f508a57bb8
4 changed files with 46 additions and 67 deletions
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@ -855,7 +855,6 @@ set( NOT_COMPILED_SOURCE_FILES
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${OTHER_SYSTEM_SOURCES}
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sc_man_scanner.h
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sc_man_scanner.re
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g_hexen/a_boostarmor.cpp
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g_hexen/a_clericflame.cpp
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g_hexen/a_clericholy.cpp
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g_hexen/a_clericmace.cpp
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@ -1,64 +0,0 @@
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/*
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#include "info.h"
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#include "a_pickups.h"
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#include "a_artifacts.h"
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#include "gstrings.h"
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#include "p_local.h"
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#include "gi.h"
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#include "s_sound.h"
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*/
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// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
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class AArtiBoostArmor : public AInventory
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{
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DECLARE_CLASS (AArtiBoostArmor, AInventory)
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public:
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bool Use (bool pickup);
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};
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IMPLEMENT_CLASS(AArtiBoostArmor, false, false)
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bool AArtiBoostArmor::Use (bool pickup)
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{
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int count = 0;
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if (gameinfo.gametype == GAME_Hexen)
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{
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AHexenArmor *armor;
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for (int i = 0; i < 4; ++i)
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{
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armor = Spawn<AHexenArmor>();
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armor->flags |= MF_DROPPED;
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armor->health = i;
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armor->Amount = 1;
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if (!armor->CallTryPickup (Owner))
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{
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armor->Destroy ();
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}
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else
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{
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count++;
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}
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}
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return count != 0;
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}
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else
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{
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ABasicArmorBonus *armor = Spawn<ABasicArmorBonus>();
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armor->flags |= MF_DROPPED;
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armor->SaveAmount = 50;
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armor->MaxSaveAmount = 300;
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if (!armor->CallTryPickup (Owner))
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{
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armor->Destroy ();
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return false;
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}
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else
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{
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return true;
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}
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}
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}
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@ -24,7 +24,6 @@
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#include "serializer.h"
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// Include all the Hexen stuff here to reduce compile time
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#include "a_boostarmor.cpp"
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#include "a_clericflame.cpp"
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#include "a_clericholy.cpp"
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#include "a_clericmace.cpp"
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@ -1,7 +1,7 @@
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// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
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class ArtiBoostArmor : Inventory native
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class ArtiBoostArmor : Inventory
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{
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Default
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{
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@ -21,4 +21,49 @@ class ArtiBoostArmor : Inventory native
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BRAC ABCDEFGH 4 Bright;
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Loop;
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}
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override bool Use (bool pickup)
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{
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int count = 0;
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if (gametype() == GAME_Hexen)
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{
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HexenArmor armor;
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for (int i = 0; i < 4; ++i)
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{
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armor = HexenArmor(Spawn("HexenArmor"));
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armor.bDropped = true;
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armor.health = i;
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armor.Amount = 1;
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if (!armor.CallTryPickup (Owner))
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{
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armor.Destroy ();
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}
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else
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{
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count++;
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}
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}
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return count != 0;
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}
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else
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{
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BasicArmorBonus armor = BasicArmorBonus(Spawn("BasicArmorBonus"));
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armor.bDropped = true;
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armor.SaveAmount = 50;
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armor.MaxSaveAmount = 300;
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if (!armor.CallTryPickup (Owner))
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{
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armor.Destroy ();
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return false;
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}
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else
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{
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return true;
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}
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}
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}
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}
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