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- Fixed: FMultiPatchTexture::ParsePatch didn't pass the usetype onto FTexture::CreateTexture.
SVN r3658 (trunk)
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1 changed files with 1 additions and 1 deletions
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@ -1008,7 +1008,7 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, bool silent, i
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}
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else
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{
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part.Texture = FTexture::CreateTexture("", lumpnum, TEX_WallPatch);
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part.Texture = FTexture::CreateTexture("", lumpnum, usetype);
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TexMan.AddTexture(part.Texture);
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}
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}
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