- fixed FLineTraceData scripting definition

https://forum.zdoom.org/viewtopic.php?t=67795
This commit is contained in:
alexey.lysiuk 2020-03-14 12:47:03 +02:00
parent b9d4ce052b
commit f46e80e2b4
3 changed files with 18 additions and 13 deletions

View File

@ -47,6 +47,7 @@
#include "gstrings.h"
#include "g_levellocals.h"
#include "p_checkposition.h"
#include "p_linetracedata.h"
#include "v_font.h"
#include "menu/menu.h"
#include "teaminfo.h"
@ -903,6 +904,9 @@ void InitThingdef()
frp->Size = sizeof(FRailParams);
frp->Align = alignof(FRailParams);
auto fltd = NewStruct("FLineTraceData", nullptr);
fltd->Size = sizeof(FLineTraceData);
fltd->Align = alignof(FLineTraceData);
FieldTable.Clear();
if (FieldTable.Size() == 0)

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@ -1957,6 +1957,7 @@ DEFINE_FIELD_X(FLineTraceData, FLineTraceData, HitSector);
DEFINE_FIELD_X(FLineTraceData, FLineTraceData, Hit3DFloor);
DEFINE_FIELD_X(FLineTraceData, FLineTraceData, HitTexture);
DEFINE_FIELD_X(FLineTraceData, FLineTraceData, HitLocation);
DEFINE_FIELD_X(FLineTraceData, FLineTraceData, HitDir);
DEFINE_FIELD_X(FLineTraceData, FLineTraceData, Distance);
DEFINE_FIELD_X(FLineTraceData, FLineTraceData, NumPortals);
DEFINE_FIELD_X(FLineTraceData, FLineTraceData, LineSide);

View File

@ -46,19 +46,19 @@ struct FLineTraceData
TRACE_HasHitSky
};
Actor HitActor;
Line HitLine;
Sector HitSector;
F3DFloor Hit3DFloor;
TextureID HitTexture;
Vector3 HitLocation;
Vector3 HitDir;
double Distance;
int NumPortals;
int LineSide;
int LinePart;
int SectorPlane;
int HitType;
native Actor HitActor;
native Line HitLine;
native Sector HitSector;
native F3DFloor Hit3DFloor;
native TextureID HitTexture;
native Vector3 HitLocation;
native Vector3 HitDir;
native double Distance;
native int NumPortals;
native int LineSide;
native int LinePart;
native int SectorPlane;
native int HitType;
}
struct LinkContext