- SIMPLE is never ever defined for main.fp

This commit is contained in:
Magnus Norddahl 2019-05-13 22:38:16 +02:00
parent 3a112c2a47
commit f3cb5e09e4

View file

@ -1,14 +1,11 @@
layout(location = 0) in vec4 vTexCoord;
layout(location = 1) in vec4 vColor;
#ifndef SIMPLE // we do not need these for simple shaders
layout(location = 2) in vec4 pixelpos;
layout(location = 3) in vec3 glowdist;
layout(location = 4) in vec3 gradientdist;
layout(location = 5) in vec4 vWorldNormal;
layout(location = 6) in vec4 vEyeNormal;
#endif
#ifdef NO_CLIPDISTANCE_SUPPORT
layout(location = 7) in vec4 ClipDistanceA;