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- removed some unused variables in wi_stuff.cpp.
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d423ad0d18
commit
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1 changed files with 21 additions and 54 deletions
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@ -748,19 +748,13 @@ public:
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FPatchInfo finished;
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FPatchInfo entering;
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FTexture* sp_secret; // "secret"
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FTexture* kills; // "Kills", "Scrt", "Items", "Frags"
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FTexture* secret;
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FTexture* items;
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FTexture* frags;
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FTexture* timepic; // Time sucks.
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FTexture* par;
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FTexture* sucks;
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FTexture* killers; // "killers", "victims"
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FTexture* victims;
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FTexture* total; // "Total", your face, your dead face
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FTexture* p; // Player graphic
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FTexture* lnames[2]; // Name graphics of each level (centered)
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FTextureID Sp_secret; // "secret"
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FTextureID Kills; // "Kills", "Scrt", "Items", "Frags"
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FTextureID Secret;
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FTextureID Items;
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FTextureID Timepic; // Time sucks.
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FTextureID Par;
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FTextureID Sucks;
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// [RH] Info to dynamically generate the level name graphics
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FString lnametexts[2];
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@ -1028,9 +1022,9 @@ public:
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if (sucky)
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{ // "sucks"
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if (sucks != NULL)
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if (Sucks.isValid())
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{
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screen->DrawTexture (sucks, x - sucks->GetScaledWidth(), y - IntermissionFont->GetHeight() - 2,
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screen->DrawTexture (TexMan[Sucks], x - TexMan[Sucks]->GetScaledWidth(), y - IntermissionFont->GetHeight() - 2,
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DTA_Clean, true, TAG_DONE);
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}
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else
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@ -1883,16 +1877,16 @@ public:
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if (gameinfo.gametype & GAME_DoomChex)
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{
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screen->DrawTexture (kills, SP_STATSX, SP_STATSY, DTA_Clean, true, TAG_DONE);
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screen->DrawTexture (TexMan[Kills], SP_STATSX, SP_STATSY, DTA_Clean, true, TAG_DONE);
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WI_drawPercent (IntermissionFont, 320 - SP_STATSX, SP_STATSY, cnt_kills[0], wbs->maxkills);
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screen->DrawTexture (items, SP_STATSX, SP_STATSY+lh, DTA_Clean, true, TAG_DONE);
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screen->DrawTexture (TexMan[Items], SP_STATSX, SP_STATSY+lh, DTA_Clean, true, TAG_DONE);
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WI_drawPercent (IntermissionFont, 320 - SP_STATSX, SP_STATSY+lh, cnt_items[0], wbs->maxitems);
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screen->DrawTexture (sp_secret, SP_STATSX, SP_STATSY+2*lh, DTA_Clean, true, TAG_DONE);
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screen->DrawTexture (TexMan[Sp_secret], SP_STATSX, SP_STATSY+2*lh, DTA_Clean, true, TAG_DONE);
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WI_drawPercent (IntermissionFont, 320 - SP_STATSX, SP_STATSY+2*lh, cnt_secret[0], wbs->maxsecret);
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screen->DrawTexture (timepic, SP_TIMEX, SP_TIMEY, DTA_Clean, true, TAG_DONE);
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screen->DrawTexture (TexMan[Timepic], SP_TIMEX, SP_TIMEY, DTA_Clean, true, TAG_DONE);
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WI_drawTime (160 - SP_TIMEX, SP_TIMEY, cnt_time);
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if (wi_showtotaltime)
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{
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@ -1901,7 +1895,7 @@ public:
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if (wbs->partime)
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{
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screen->DrawTexture (par, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true, TAG_DONE);
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screen->DrawTexture (TexMan[Par], 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true, TAG_DONE);
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WI_drawTime (320 - SP_TIMEX, SP_TIMEY, cnt_par);
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}
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@ -2028,41 +2022,14 @@ public:
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if (gameinfo.gametype & GAME_DoomChex)
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{
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kills = TexMan["WIOSTK"]; // "kills"
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secret = TexMan["WIOSTS"]; // "scrt"
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sp_secret = TexMan["WISCRT2"]; // "secret"
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items = TexMan["WIOSTI"]; // "items"
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frags = TexMan["WIFRGS"]; // "frgs"
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timepic = TexMan["WITIME"]; // "time"
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sucks = TexMan["WISUCKS"]; // "sucks"
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par = TexMan["WIPAR"]; // "par"
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killers = TexMan["WIKILRS"]; // "killers" (vertical]
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victims = TexMan["WIVCTMS"]; // "victims" (horiz]
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total = TexMan["WIMSTT"]; // "total"
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// star = TexMan["STFST01"]; // your face
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// bstar = TexMan["STFDEAD0"]; // dead face
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p = TexMan["STPBANY"];
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Kills = TexMan.CheckForTexture("WIOSTK", FTexture::TEX_MiscPatch); // "kills"
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Secret = TexMan.CheckForTexture("WIOSTS", FTexture::TEX_MiscPatch); // "scrt"
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Sp_secret = TexMan.CheckForTexture("WISCRT2", FTexture::TEX_MiscPatch); // "secret"
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Items = TexMan.CheckForTexture("WIOSTI", FTexture::TEX_MiscPatch); // "items"
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Timepic = TexMan.CheckForTexture("WITIME", FTexture::TEX_MiscPatch); // "time"
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Sucks = TexMan.CheckForTexture("WISUCKS", FTexture::TEX_MiscPatch); // "sucks"
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Par = TexMan.CheckForTexture("WIPAR", FTexture::TEX_MiscPatch); // "par"
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}
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#if 0
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else if (gameinfo.gametype & GAME_Raven)
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{
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if (gameinfo.gametype == GAME_Heretic)
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{
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star = TexMan["FACEA0"];
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bstar = TexMan["FACEB0"];
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}
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else
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{
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star = BigFont->GetChar('*', NULL);
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bstar = star;
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}
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}
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else // Strife needs some handling, too!
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{
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star = BigFont->GetChar('*', NULL);
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bstar = star;
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}
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#endif
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// Use the local level structure which can be overridden by hubs
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lnametexts[0] = level.LevelName;
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