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- fixed: A_AlertMonsters lost one 'self.' during conversion.
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@ -164,7 +164,7 @@ extend class Actor
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{
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target = self;
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}
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else if (target != null && (self.target.player != null || (Flags & AMF_TARGETNONPLAYER)))
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else if (self.target != null && (self.target.player != null || (Flags & AMF_TARGETNONPLAYER)))
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{
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target = self.target;
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}
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