- fixed: crushing stairs must use HexenCrush mode.

This was the default for floors even in Doom, so it must also apply to the stairs.
This commit is contained in:
Christoph Oelckers 2021-08-11 19:58:57 +02:00
parent ed606b8ed3
commit f34258281f

View file

@ -648,7 +648,7 @@ bool FLevelLocals::EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, d
floor->m_Instant = false;
floor->m_Crush = (usespecials & DFloor::stairCrush) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
floor->m_Hexencrush = false;
floor->m_Hexencrush = true;
floor->m_Speed = speed;
height = sec->CenterFloor() + stairstep;