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- fixed: crushing stairs must use HexenCrush mode.
This was the default for floors even in Doom, so it must also apply to the stairs.
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@ -648,7 +648,7 @@ bool FLevelLocals::EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, d
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floor->m_Instant = false;
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floor->m_Crush = (usespecials & DFloor::stairCrush) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field
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floor->m_Hexencrush = false;
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floor->m_Hexencrush = true;
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floor->m_Speed = speed;
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height = sec->CenterFloor() + stairstep;
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