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- fixed: The Heresiarch's check for full rotation of its balls depended on BAM semantics so it should still be checked as such to ensure consistent behavior.
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@ -350,7 +350,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SorcBallOrbit)
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break;
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}
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if (deltaangle(angle, prevangle) < 0 && (parent->args[4]==SORCBALL_TERMINAL_SPEED))
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if ( angle.BAMs() < prevangle.BAMs() && (parent->args[4]==SORCBALL_TERMINAL_SPEED))
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{
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parent->args[1]++; // Bump rotation counter
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// Completed full rotation - make woosh sound
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