- fixed CMakeLists to generate working VC++ projects.

This commit is contained in:
Christoph Oelckers 2013-10-09 12:16:08 +02:00
parent cde0c465c6
commit f239a40caa
2 changed files with 17 additions and 280 deletions

View file

@ -78,6 +78,7 @@ if( WIN32 )
"C:/Program Files/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
"C:/Program Files (x86)/FMOD SoundSystem/FMOD Programmers API ${WIN_TYPE}/api"
# This next one is for me.
"D:/portable/FMOD SoundSystem 4.26/FMOD Programmers API WIN32/api"
"E:/Software/Dev/FMOD/${WIN_TYPE}/api" )
set( FMOD_INC_PATH_SUFFIXES PATH_SUFFIXES inc )
set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
@ -549,6 +550,10 @@ endif( APPLE )
# Start defining source files for ZDoom
set( PLAT_WIN32_SOURCES
gl/hqnx/hq2x.cpp
gl/hqnx/hq3x.cpp
gl/hqnx/hq4x.cpp
gl/hqnx/Image.cpp
win32/eaxedit.cpp
win32/fb_d3d9.cpp
win32/fb_d3d9_wipe.cpp
@ -685,6 +690,18 @@ file( GLOB HEADER_FILES
textures/*.h
thingdef/*.h
xlat/*.h
gl/*.h
gl/api/*.h
gl/data/*.h
gl/dynlights/*.h
gl/hqnx/*.h
gl/models/*.h
gl/renderer/*.h
gl/scene/*.h
gl/shaders/*.h
gl/system/*.h
gl/textures/*.h
gl/utility/*.h
*.h
)

View file

@ -1,280 +0,0 @@
/*
** gl_hqresize.cpp
** Contains high quality upsampling functions.
** So far supports Scale2x/3x/4x as described in http://scale2x.sourceforge.net/
** and Maxim Stepin's hq2x/3x/4x.
**
**---------------------------------------------------------------------------
** Copyright 2008-2009 Benjamin Berkels
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "gl_pch.h"
#include "gl_hqresize.h"
#include "gl_intern.h"
#include "c_cvars.h"
// [BB] hqnx scaling is only supported with the MS compiler.
#ifdef _MSC_VER
#include "../hqnx/hqnx.h"
#endif
CUSTOM_CVAR(Int, gl_texture_hqresize, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
#ifdef _MSC_VER
if (self < 0 || self > 6)
#else
if (self < 0 || self > 3)
#endif
self = 0;
FGLTexture::FlushAll();
}
CUSTOM_CVAR(Int, gl_texture_hqresize_maxinputsize, 512, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
if (self > 1024) self = 1024;
FGLTexture::FlushAll();
}
CUSTOM_CVAR(Int, gl_texture_hqresize_targets, 7, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
FGLTexture::FlushAll();
}
CVAR (Flag, gl_texture_hqresize_textures, gl_texture_hqresize_targets, 1);
CVAR (Flag, gl_texture_hqresize_sprites, gl_texture_hqresize_targets, 2);
CVAR (Flag, gl_texture_hqresize_fonts, gl_texture_hqresize_targets, 4);
static void scale2x ( uint32* inputBuffer, uint32* outputBuffer, int inWidth, int inHeight )
{
const int width = 2* inWidth;
const int height = 2 * inHeight;
for ( int i = 0; i < inWidth; ++i )
{
const int iMinus = (i > 0) ? (i-1) : 0;
const int iPlus = (i < inWidth - 1 ) ? (i+1) : i;
for ( int j = 0; j < inHeight; ++j )
{
const int jMinus = (j > 0) ? (j-1) : 0;
const int jPlus = (j < inHeight - 1 ) ? (j+1) : j;
const uint32 A = inputBuffer[ iMinus +inWidth*jMinus];
const uint32 B = inputBuffer[ iMinus +inWidth*j ];
const uint32 C = inputBuffer[ iMinus +inWidth*jPlus];
const uint32 D = inputBuffer[ i +inWidth*jMinus];
const uint32 E = inputBuffer[ i +inWidth*j ];
const uint32 F = inputBuffer[ i +inWidth*jPlus];
const uint32 G = inputBuffer[ iPlus +inWidth*jMinus];
const uint32 H = inputBuffer[ iPlus +inWidth*j ];
const uint32 I = inputBuffer[ iPlus +inWidth*jPlus];
if (B != H && D != F) {
outputBuffer[2*i + width*2*j ] = D == B ? D : E;
outputBuffer[2*i + width*(2*j+1)] = B == F ? F : E;
outputBuffer[2*i+1 + width*2*j ] = D == H ? D : E;
outputBuffer[2*i+1 + width*(2*j+1)] = H == F ? F : E;
} else {
outputBuffer[2*i + width*2*j ] = E;
outputBuffer[2*i + width*(2*j+1)] = E;
outputBuffer[2*i+1 + width*2*j ] = E;
outputBuffer[2*i+1 + width*(2*j+1)] = E;
}
}
}
}
static void scale3x ( uint32* inputBuffer, uint32* outputBuffer, int inWidth, int inHeight )
{
const int width = 3* inWidth;
const int height = 3 * inHeight;
for ( int i = 0; i < inWidth; ++i )
{
const int iMinus = (i > 0) ? (i-1) : 0;
const int iPlus = (i < inWidth - 1 ) ? (i+1) : i;
for ( int j = 0; j < inHeight; ++j )
{
const int jMinus = (j > 0) ? (j-1) : 0;
const int jPlus = (j < inHeight - 1 ) ? (j+1) : j;
const uint32 A = inputBuffer[ iMinus +inWidth*jMinus];
const uint32 B = inputBuffer[ iMinus +inWidth*j ];
const uint32 C = inputBuffer[ iMinus +inWidth*jPlus];
const uint32 D = inputBuffer[ i +inWidth*jMinus];
const uint32 E = inputBuffer[ i +inWidth*j ];
const uint32 F = inputBuffer[ i +inWidth*jPlus];
const uint32 G = inputBuffer[ iPlus +inWidth*jMinus];
const uint32 H = inputBuffer[ iPlus +inWidth*j ];
const uint32 I = inputBuffer[ iPlus +inWidth*jPlus];
if (B != H && D != F) {
outputBuffer[3*i + width*3*j ] = D == B ? D : E;
outputBuffer[3*i + width*(3*j+1)] = (D == B && E != C) || (B == F && E != A) ? B : E;
outputBuffer[3*i + width*(3*j+2)] = B == F ? F : E;
outputBuffer[3*i+1 + width*3*j ] = (D == B && E != G) || (D == H && E != A) ? D : E;
outputBuffer[3*i+1 + width*(3*j+1)] = E;
outputBuffer[3*i+1 + width*(3*j+2)] = (B == F && E != I) || (H == F && E != C) ? F : E;
outputBuffer[3*i+2 + width*3*j ] = D == H ? D : E;
outputBuffer[3*i+2 + width*(3*j+1)] = (D == H && E != I) || (H == F && E != G) ? H : E;
outputBuffer[3*i+2 + width*(3*j+2)] = H == F ? F : E;
} else {
outputBuffer[3*i + width*3*j ] = E;
outputBuffer[3*i + width*(3*j+1)] = E;
outputBuffer[3*i + width*(3*j+2)] = E;
outputBuffer[3*i+1 + width*3*j ] = E;
outputBuffer[3*i+1 + width*(3*j+1)] = E;
outputBuffer[3*i+1 + width*(3*j+2)] = E;
outputBuffer[3*i+2 + width*3*j ] = E;
outputBuffer[3*i+2 + width*(3*j+1)] = E;
outputBuffer[3*i+2 + width*(3*j+2)] = E;
}
}
}
}
static void scale4x ( uint32* inputBuffer, uint32* outputBuffer, int inWidth, int inHeight )
{
int width = 2* inWidth;
int height = 2 * inHeight;
uint32 * buffer2x = new uint32[width*height];
scale2x ( reinterpret_cast<uint32*> ( inputBuffer ), reinterpret_cast<uint32*> ( buffer2x ), inWidth, inHeight );
width *= 2;
height *= 2;
scale2x ( reinterpret_cast<uint32*> ( buffer2x ), reinterpret_cast<uint32*> ( outputBuffer ), 2*inWidth, 2*inHeight );
delete[] buffer2x;
}
static unsigned char *scaleNxHelper( void (*scaleNxFunction) ( uint32* , uint32* , int , int),
const int N,
unsigned char *inputBuffer,
const int inWidth,
const int inHeight,
int &outWidth,
int &outHeight )
{
outWidth = N * inWidth;
outHeight = N *inHeight;
unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4];
scaleNxFunction ( reinterpret_cast<uint32*> ( inputBuffer ), reinterpret_cast<uint32*> ( newBuffer ), inWidth, inHeight );
delete[] inputBuffer;
return newBuffer;
}
// [BB] hqnx scaling is only supported with the MS compiler.
#ifdef _MSC_VER
static unsigned char *hqNxHelper( void (*hqNxFunction) ( int*, unsigned char*, int, int, int ),
const int N,
unsigned char *inputBuffer,
const int inWidth,
const int inHeight,
int &outWidth,
int &outHeight )
{
outWidth = N * inWidth;
outHeight = N *inHeight;
CImage cImageIn;
cImageIn.SetImage(inputBuffer, inWidth, inHeight, 32);
cImageIn.Convert32To17();
unsigned char * newBuffer = new unsigned char[outWidth*outHeight*4];
hqNxFunction( reinterpret_cast<int*>(cImageIn.m_pBitmap), newBuffer, cImageIn.m_Xres, cImageIn.m_Yres, outWidth*4 );
delete[] inputBuffer;
return newBuffer;
}
#endif
//===========================================================================
//
// [BB] Upsamples the texture in inputBuffer, frees inputBuffer and returns
// the upsampled buffer.
//
//===========================================================================
unsigned char *gl_CreateUpsampledTextureBuffer ( const FGLTexture *inputGLTexture, unsigned char *inputBuffer, const int inWidth, const int inHeight, int &outWidth, int &outHeight )
{
// [BB] Make sure that outWidth and outHeight denote the size of
// the returned buffer even if we don't upsample the input buffer.
outWidth = inWidth;
outHeight = inHeight;
// [BB] Don't resample if the width or height of the input texture is bigger than gl_texture_hqresize_maxinputsize.
if ( ( inWidth > gl_texture_hqresize_maxinputsize ) || ( inHeight > gl_texture_hqresize_maxinputsize ) )
return inputBuffer;
// [BB] The hqnx upsampling (not the scaleN one) destroys partial transparency, don't upsamle textures using it.
if ( inputGLTexture->bIsTransparent == 1 )
return inputBuffer;
// [BB] Don't try to upsample textures based off FCanvasTexture.
if ( inputGLTexture->tex->bHasCanvas )
return inputBuffer;
// [BB] Don't upsample non-shader handled warped textures. Needs too much memory.
if ( (!(gl.flags & RFL_GLSL) || !gl_warp_shader) && inputGLTexture->tex->bWarped )
return inputBuffer;
switch (inputGLTexture->tex->UseType)
{
case FTexture::TEX_Sprite:
case FTexture::TEX_SkinSprite:
if (!(gl_texture_hqresize_targets & 2)) return inputBuffer;
break;
case FTexture::TEX_FontChar:
if (!(gl_texture_hqresize_targets & 4)) return inputBuffer;
break;
default:
if (!(gl_texture_hqresize_targets & 1)) return inputBuffer;
break;
}
if (inputBuffer)
{
int type = gl_texture_hqresize;
switch (type)
{
case 1:
return scaleNxHelper( &scale2x, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
case 2:
return scaleNxHelper( &scale3x, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
case 3:
return scaleNxHelper( &scale4x, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
// [BB] hqnx scaling is only supported with the MS compiler.
#ifdef _MSC_VER
case 4:
return hqNxHelper( &hq2x_32, 2, inputBuffer, inWidth, inHeight, outWidth, outHeight );
case 5:
return hqNxHelper( &hq3x_32, 3, inputBuffer, inWidth, inHeight, outWidth, outHeight );
case 6:
return hqNxHelper( &hq4x_32, 4, inputBuffer, inWidth, inHeight, outWidth, outHeight );
#endif
}
}
return inputBuffer;
}