mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-25 05:21:02 +00:00
Add some portal segment culling and disable sector portals for now
This commit is contained in:
parent
dc07c2075f
commit
f1df400cc7
10 changed files with 129 additions and 29 deletions
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@ -30,7 +30,6 @@
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void PolyCull::CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane)
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{
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ClearSolidSegments();
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PvsSectors.clear();
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frustumPlanes = FrustumPlanes(worldToClip);
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PortalClipPlane = portalClipPlane;
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@ -42,8 +41,6 @@ void PolyCull::CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPl
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CullSubsector(subsectors);
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else
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CullNode(nodes + numnodes - 1); // The head node is the last node output.
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ClearSolidSegments();
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}
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void PolyCull::CullNode(void *node)
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@ -109,6 +106,18 @@ void PolyCull::ClearSolidSegments()
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SolidSegments.push_back({ SolidCullScale , 0x7fff });
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}
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void PolyCull::InvertSegments()
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{
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TempInvertSolidSegments.swap(SolidSegments);
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ClearSolidSegments();
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int x = -0x7fff;
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for (const auto &segment : TempInvertSolidSegments)
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{
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MarkSegmentCulled(x, segment.X1 - 1);
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x = segment.X2 + 1;
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}
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}
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bool PolyCull::IsSegmentCulled(int x1, int x2) const
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{
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x1 = clamp(x1, -0x7ffe, 0x7ffd);
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@ -35,11 +35,13 @@ enum class LineSegmentRange
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class PolyCull
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{
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public:
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void ClearSolidSegments();
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void CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane);
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LineSegmentRange GetSegmentRangeForLine(double x1, double y1, double x2, double y2, int &sx1, int &sx2) const;
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void MarkSegmentCulled(int x1, int x2);
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bool IsSegmentCulled(int x1, int x2) const;
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void InvertSegments();
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std::vector<subsector_t *> PvsSectors;
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double MaxCeilingHeight = 0.0;
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@ -60,9 +62,8 @@ private:
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// Returns true if some part of the bbox might be visible.
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bool CheckBBox(float *bspcoord);
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void ClearSolidSegments();
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std::vector<SolidSegment> SolidSegments;
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std::vector<SolidSegment> TempInvertSolidSegments;
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const int SolidCullScale = 3000;
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FrustumPlanes frustumPlanes;
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@ -32,7 +32,7 @@
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EXTERN_CVAR(Int, r_3dfloors)
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void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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{
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RenderPolyPlane plane;
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@ -84,8 +84,8 @@ void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const Vec4f &cl
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}
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}
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plane.Render(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, true, skyCeilingHeight, sectorPortals);
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plane.Render(worldToClip, clipPlane, sub, subsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals);
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plane.Render(worldToClip, clipPlane, cull, sub, subsectorDepth, stencilValue, true, skyCeilingHeight, sectorPortals);
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plane.Render(worldToClip, clipPlane, cull, sub, subsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals);
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}
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void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor)
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@ -147,9 +147,10 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const Vec4f &c
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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}
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void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
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{
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FSectorPortal *portal = sub->sector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor);
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std::vector<PolyPortalSegment> portalSegments;
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FSectorPortal *portal = nullptr;// sub->sector->ValidatePortal(ceiling ? sector_t::ceiling : sector_t::floor);
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PolyDrawSectorPortal *polyportal = nullptr;
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if (portal && (portal->mFlags & PORTSF_INSKYBOX) == PORTSF_INSKYBOX) // Do not recurse into portals we already recursed into
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portal = nullptr;
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@ -157,7 +158,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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{
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for (auto &p : sectorPortals)
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{
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if (p->Portal == portal) // To do: what other criterias do we need to check for?
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if (p->Portal == portal) // To do: what other criteria do we need to check for?
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{
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polyportal = p.get();
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break;
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@ -168,6 +169,54 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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sectorPortals.push_back(std::make_unique<PolyDrawSectorPortal>(portal, ceiling));
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polyportal = sectorPortals.back().get();
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}
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// Calculate portal clipping
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DVector2 v;
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bool inside = true;
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double vdist = 1.0e10;
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portalSegments.reserve(sub->numlines);
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for (uint32_t i = 0; i < sub->numlines; i++)
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{
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seg_t *line = &sub->firstline[i];
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DVector2 pt1 = line->v1->fPos() - ViewPos;
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DVector2 pt2 = line->v2->fPos() - ViewPos;
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if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
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inside = false;
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double dist = pt1.LengthSquared();
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if (dist < vdist)
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{
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v = line->v1->fPos();
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vdist = dist;
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}
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dist = pt2.LengthSquared();
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if (dist < vdist)
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{
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v = line->v2->fPos();
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vdist = dist;
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}
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int sx1, sx2;
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LineSegmentRange range = cull.GetSegmentRangeForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), sx1, sx2);
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if (range == LineSegmentRange::HasSegment)
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portalSegments.push_back({ sx1, sx2 });
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}
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if (inside)
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{
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polyportal->PortalPlane = Vec4f(0.0f, 0.0f, 0.0f, 1.0f);
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}
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else if(polyportal->PortalPlane == Vec4f(0.0f) || Vec4f::dot(polyportal->PortalPlane, Vec4f((float)v.X, (float)v.Y, 0.0f, 1.0f)) > 0.0f)
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{
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DVector2 planePos = v;
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DVector2 planeNormal = v - ViewPos;
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planeNormal.MakeUnit();
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double planeD = -(planeNormal | (planePos + planeNormal * 0.001));
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polyportal->PortalPlane = Vec4f((float)planeNormal.X, (float)planeNormal.Y, 0.0f, (float)planeD);
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}
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}
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sector_t *fakesector = sub->sector->heightsec;
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@ -300,6 +349,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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args.stencilwritevalue = polyportal->StencilValue;
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
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polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
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}
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}
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else
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@ -308,6 +358,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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{
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args.stencilwritevalue = polyportal->StencilValue;
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polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
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polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
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}
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else
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{
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@ -385,7 +436,10 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
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PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
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if (portal)
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{
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polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, subsectorDepth });
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polyportal->Segments.insert(polyportal->Segments.end(), portalSegments.begin(), portalSegments.end());
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}
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}
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}
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}
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@ -25,12 +25,13 @@
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#include "r_poly_triangle.h"
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class PolyDrawSectorPortal;
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class PolyCull;
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class Vec4f;
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class RenderPolyPlane
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{
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public:
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static void RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
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static void RenderPlanes(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
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private:
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struct UVTransform
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};
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void Render3DFloor(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakefloor);
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void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
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void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
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TriVertex PlaneVertex(vertex_t *v1, double height, const UVTransform &transform);
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};
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@ -64,7 +64,8 @@ void PolyDrawSectorPortal::Render(int portalDepth)
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TriMatrix::translate((float)-ViewPos.X, (float)-ViewPos.Y, (float)-ViewPos.Z);
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TriMatrix worldToClip = TriMatrix::perspective(fovy, ratio, 5.0f, 65535.0f) * worldToView;
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RenderPortal.SetViewpoint(worldToClip, Vec4f(0.0f, 0.0f, 0.0f, 1.0f), StencilValue);
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RenderPortal.SetViewpoint(worldToClip, PortalPlane, StencilValue);
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RenderPortal.SetPortalSegments(Segments);
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RenderPortal.Render(portalDepth);
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RestoreGlobals();
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@ -175,6 +176,7 @@ void PolyDrawLinePortal::Render(int portalDepth)
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Vec4f portalPlane((float)planeNormal.X, (float)planeNormal.Y, 0.0f, (float)planeD);
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RenderPortal.SetViewpoint(worldToClip, portalPlane, StencilValue);
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RenderPortal.SetPortalSegments(Segments);
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RenderPortal.Render(portalDepth);
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RestoreGlobals();
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@ -33,6 +33,13 @@ struct PolyPortalVertexRange
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uint32_t SubsectorDepth;
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};
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class PolyPortalSegment
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{
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public:
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PolyPortalSegment(int x1, int x2) : X1(x1), X2(x2) { }
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int X1, X2;
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};
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class PolyDrawSectorPortal
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{
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public:
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FSectorPortal *Portal = nullptr;
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uint32_t StencilValue = 0;
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std::vector<PolyPortalVertexRange> Shape;
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std::vector<PolyPortalSegment> Segments;
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Vec4f PortalPlane = Vec4f(0.0f);
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private:
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void SaveGlobals();
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@ -73,6 +82,7 @@ public:
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line_t *Mirror = nullptr;
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uint32_t StencilValue = 0;
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std::vector<PolyPortalVertexRange> Shape;
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std::vector<PolyPortalSegment> Segments;
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private:
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void SaveGlobals();
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@ -50,10 +50,24 @@ void RenderPolyScene::SetViewpoint(const TriMatrix &worldToClip, const Vec4f &po
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PortalPlane = portalPlane;
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}
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void RenderPolyScene::SetPortalSegments(const std::vector<PolyPortalSegment> &segments)
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{
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Cull.ClearSolidSegments();
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for (const auto &segment : segments)
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{
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Cull.MarkSegmentCulled(segment.X1, segment.X2);
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}
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Cull.InvertSegments();
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PortalSegmentsAdded = true;
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}
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void RenderPolyScene::Render(int portalDepth)
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{
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ClearBuffers();
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if (!PortalSegmentsAdded)
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Cull.ClearSolidSegments();
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Cull.CullScene(WorldToClip, PortalPlane);
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Cull.ClearSolidSegments();
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RenderSectors();
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RenderPortals(portalDepth);
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}
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if (sub->sector->CenterFloor() != sub->sector->CenterCeiling())
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{
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RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, sub, subsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
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RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, Cull, sub, subsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
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}
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for (uint32_t i = 0; i < sub->numlines; i++)
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@ -199,12 +213,12 @@ void RenderPolyScene::RenderLine(subsector_t *sub, seg_t *line, sector_t *fronts
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if (!(fakeFloor->flags & FF_EXISTS)) continue;
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if (!(fakeFloor->flags & FF_RENDERPLANES)) continue;
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if (!fakeFloor->model) continue;
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RenderPolyWall::Render3DFloorLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, fakeFloor, TranslucentObjects);
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RenderPolyWall::Render3DFloorLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, fakeFloor, TranslucentObjects);
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}
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}
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// Render wall, and update culling info if its an occlusion blocker
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if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals))
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if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals))
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{
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if (segmentRange == LineSegmentRange::HasSegment)
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Cull.MarkSegmentCulled(sx1, sx2);
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@ -332,7 +346,7 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
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}
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else if (!obj.thing)
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{
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obj.wall.Render(WorldToClip, PortalPlane);
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obj.wall.Render(WorldToClip, PortalPlane, Cull);
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}
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else if ((obj.thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
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{
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@ -67,6 +67,7 @@ public:
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class PolyDrawSectorPortal;
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class PolyDrawLinePortal;
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class PolyPortalSegment;
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// Renders everything from a specific viewpoint
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class RenderPolyScene
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RenderPolyScene();
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~RenderPolyScene();
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void SetViewpoint(const TriMatrix &worldToClip, const Vec4f &portalPlane, uint32_t stencilValue);
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void SetPortalSegments(const std::vector<PolyPortalSegment> &segments);
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void Render(int portalDepth);
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void RenderTranslucent(int portalDepth);
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std::vector<std::unique_ptr<PolyDrawSectorPortal>> SectorPortals;
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std::vector<std::unique_ptr<PolyDrawLinePortal>> LinePortals;
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bool PortalSegmentsAdded = false;
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};
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@ -35,7 +35,7 @@
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EXTERN_CVAR(Bool, r_drawmirrors)
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bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals)
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bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals)
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{
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PolyDrawLinePortal *polyportal = nullptr;
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if (line->backsector == nullptr && line->linedef && line->sidedef == line->linedef->sidedef[0] && (line->linedef->special == Line_Mirror && r_drawmirrors))
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@ -91,7 +91,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
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wall.UnpeggedCeil = frontceilz1;
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wall.Texpart = side_t::mid;
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wall.Polyportal = polyportal;
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wall.Render(worldToClip, clipPlane);
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wall.Render(worldToClip, clipPlane, cull);
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return true;
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}
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}
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@ -126,7 +126,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
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wall.BottomZ = topfloorz1;
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wall.UnpeggedCeil = topceilz1;
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wall.Texpart = side_t::top;
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||||
wall.Render(worldToClip, clipPlane);
|
||||
wall.Render(worldToClip, clipPlane, cull);
|
||||
}
|
||||
|
||||
if ((bottomfloorz1 < bottomceilz1 || bottomfloorz2 < bottomceilz2) && line->sidedef)
|
||||
|
@ -136,7 +136,7 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
|
|||
wall.BottomZ = bottomfloorz2;
|
||||
wall.UnpeggedCeil = topceilz1;
|
||||
wall.Texpart = side_t::bottom;
|
||||
wall.Render(worldToClip, clipPlane);
|
||||
wall.Render(worldToClip, clipPlane, cull);
|
||||
}
|
||||
|
||||
if (line->sidedef)
|
||||
|
@ -155,14 +155,14 @@ bool RenderPolyWall::RenderLine(const TriMatrix &worldToClip, const Vec4f &clipP
|
|||
if (polyportal)
|
||||
{
|
||||
wall.Polyportal = polyportal;
|
||||
wall.Render(worldToClip, clipPlane);
|
||||
wall.Render(worldToClip, clipPlane, cull);
|
||||
}
|
||||
}
|
||||
}
|
||||
return polyportal != nullptr;
|
||||
}
|
||||
|
||||
void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput)
|
||||
void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput)
|
||||
{
|
||||
double frontceilz1 = fakeFloor->top.plane->ZatPoint(line->v1);
|
||||
double frontfloorz1 = fakeFloor->bottom.plane->ZatPoint(line->v1);
|
||||
|
@ -182,7 +182,7 @@ void RenderPolyWall::Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f
|
|||
wall.BottomZ = frontfloorz1;
|
||||
wall.UnpeggedCeil = frontceilz1;
|
||||
wall.Texpart = side_t::mid;
|
||||
wall.Render(worldToClip, clipPlane);
|
||||
wall.Render(worldToClip, clipPlane, cull);
|
||||
}
|
||||
|
||||
void RenderPolyWall::SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2)
|
||||
|
@ -195,7 +195,7 @@ void RenderPolyWall::SetCoords(const DVector2 &v1, const DVector2 &v2, double ce
|
|||
this->floor2 = floor2;
|
||||
}
|
||||
|
||||
void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane)
|
||||
void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull)
|
||||
{
|
||||
FTexture *tex = GetTexture();
|
||||
if (!tex && !Polyportal)
|
||||
|
@ -266,6 +266,11 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
|
|||
args.stencilwritevalue = Polyportal->StencilValue;
|
||||
PolyTriangleDrawer::draw(args, TriDrawVariant::Stencil, TriBlendMode::Copy);
|
||||
Polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, args.uniforms.subsectorDepth });
|
||||
|
||||
int sx1, sx2;
|
||||
LineSegmentRange range = cull.GetSegmentRangeForLine(v1.X, v1.Y, v2.X, v2.Y, sx1, sx2);
|
||||
if (range == LineSegmentRange::HasSegment)
|
||||
Polyportal->Segments.push_back({ sx1, sx2 });
|
||||
}
|
||||
else if (!Masked)
|
||||
{
|
||||
|
|
|
@ -26,16 +26,17 @@
|
|||
|
||||
class PolyTranslucentObject;
|
||||
class PolyDrawLinePortal;
|
||||
class PolyCull;
|
||||
class Vec4f;
|
||||
|
||||
class RenderPolyWall
|
||||
{
|
||||
public:
|
||||
static bool RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals);
|
||||
static void Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput);
|
||||
static bool RenderLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals);
|
||||
static void Render3DFloorLine(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject> &translucentWallsOutput);
|
||||
|
||||
void SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2);
|
||||
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane);
|
||||
void Render(const TriMatrix &worldToClip, const Vec4f &clipPlane, PolyCull &cull);
|
||||
|
||||
DVector2 v1;
|
||||
DVector2 v2;
|
||||
|
|
Loading…
Reference in a new issue