- Fixed: The MBFParamStates array leaked memory.

SVN r1839 (trunk)
This commit is contained in:
Randy Heit 2009-09-15 22:44:07 +00:00
parent 45842e28bd
commit f1dc490151

View file

@ -149,7 +149,7 @@ static TArray<const PClass *> WeaponNames;
// List of states that are hacked to use a codepointer
struct MBFParamState
{
FState * state;
FState *state;
int pointer;
};
static TArray<MBFParamState *> MBFParamStates;
@ -1610,7 +1610,7 @@ static void SetPointer(FState *state, PSymbol *sym, int frame = 0)
{
if (!symname.CompareNoCase(MBFCodePointers[i].name))
{
MBFParamState * newstate = new MBFParamState;
MBFParamState *newstate = new MBFParamState;
newstate->state = state;
newstate->pointer = i;
MBFParamStates.Push(newstate);
@ -2495,6 +2495,7 @@ static void UnloadDehSupp ()
for (unsigned int i=0; i < MBFParamStates.Size(); i++)
{
SetDehParams(MBFParamStates[i]->state, MBFParamStates[i]->pointer);
delete MBFParamStates[i];
}
MBFParamStates.Clear();
MBFParamStates.ShrinkToFit();