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https://github.com/ZDoom/qzdoom.git
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- Moved most of the menu strings (except options and player setup menu) into the
string table. SVN r525 (trunk)
This commit is contained in:
parent
5cd1922d26
commit
f11525f90f
4 changed files with 134 additions and 62 deletions
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@ -1,3 +1,7 @@
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May 1, 2007 (Changes by Graf Zahl)
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- Moved most of the menu strings (except options and player setup menu) into the
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string table.
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April 30, 2007 (Changes by Graf Zahl)
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- Fixed: GetLumpOffset must call SetLumpAddress when being called for uncompressed
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Zip entries.
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@ -2462,11 +2462,11 @@ void G_MakeEpisodes ()
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static const char *hepinames[5] =
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{
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"CITY OF THE DAMNED",
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"HELL'S MAW",
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"THE DOME OF D'SPARIL",
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"THE OSSUARY",
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"THE STAGNANT DEMESNE",
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"MNU_COTD",
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"MNU_HELLSMAW",
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"MNU_DOME",
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"MNU_OSSUARY",
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"MNU_DEMESNE",
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};
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static const char hepikeys[5] = { 'c', 'h', 'd', 'o', 's' };
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123
src/m_menu.cpp
123
src/m_menu.cpp
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@ -205,7 +205,7 @@ static size_t saveCharIndex; // which char we're editing
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static int LINEHEIGHT;
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static char savegamestring[SAVESTRINGSIZE];
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static char endstring[160];
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static FString EndString;
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static short itemOn; // menu item skull is on
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static short whichSkull; // which skull to draw
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@ -270,11 +270,11 @@ static oldmenu_t MainDef =
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//
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static oldmenuitem_t HereticMainMenu[] =
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{
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{1,1,'n',"NEW GAME",M_NewGame},
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{1,1,'o',"OPTIONS",M_Options},
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{1,1,'f',"GAME FILES",M_GameFiles},
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{1,1,'i',"INFO",M_ReadThis},
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{1,1,'q',"QUIT GAME",M_QuitDOOM}
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{1,1,'n',"MNU_NEWGAME",M_NewGame},
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{1,1,'o',"MNU_OPTIONS",M_Options},
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{1,1,'f',"MNU_GAMEFILES",M_GameFiles},
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{1,1,'i',"MNU_INFO",M_ReadThis},
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{1,1,'q',"MNU_QUITGAME",M_QuitDOOM}
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};
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static oldmenu_t HereticMainDef =
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@ -291,10 +291,10 @@ static oldmenu_t HereticMainDef =
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//
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static oldmenuitem_t ClassItems[] =
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{
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{ 1,1, 'f', "FIGHTER", SCClass },
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{ 1,1, 'c', "CLERIC", SCClass },
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{ 1,1, 'm', "MAGE", SCClass },
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{ 1,1, 'r', "RANDOM", SCClass } // [RH]
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{ 1,1, 'f', "MNU_FIGHTER", SCClass },
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{ 1,1, 'c', "MNU_CLERIC", SCClass },
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{ 1,1, 'm', "MNU_MAGE", SCClass },
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{ 1,1, 'r', "MNU_RANDOM", SCClass } // [RH]
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};
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static oldmenu_t ClassMenu =
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@ -361,8 +361,8 @@ oldmenu_t EpiDef =
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//
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static oldmenuitem_t FilesItems[] =
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{
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{1,1,'l',"LOAD GAME",M_LoadGame},
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{1,1,'s',"SAVE GAME",M_SaveGame}
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{1,1,'l',"MNU_LOADGAME",M_LoadGame},
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{1,1,'s',"MNU_SAVEGAME",M_SaveGame}
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};
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static oldmenu_t FilesMenu =
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@ -400,11 +400,11 @@ static oldmenu_t NewDef =
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//
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static oldmenuitem_t HereticSkillItems[] =
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{
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{1,1,'t',"THOU NEEDETH A WET-NURSE",M_ChooseSkill},
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{1,1,'y',"YELLOWBELLIES-R-US",M_ChooseSkill},
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{1,1,'b',"BRINGEST THEM ONETH",M_ChooseSkill},
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{1,1,'t',"THOU ART A SMITE-MEISTER",M_ChooseSkill},
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{1,1,'b',"BLACK PLAGUE POSSESSES THEE",M_ChooseSkill}
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{1,1,'t',"MNU_WETNURSE",M_ChooseSkill},
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{1,1,'y',"MNU_YELLOWBELLIES",M_ChooseSkill},
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{1,1,'b',"MNU_BRINGEST",M_ChooseSkill},
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{1,1,'t',"MNU_SMITE",M_ChooseSkill},
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{1,1,'b',"MNU_BLACKPLAGUE",M_ChooseSkill}
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};
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static oldmenu_t HereticSkillMenu =
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@ -891,9 +891,10 @@ void M_DrawLoad (void)
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}
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else
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{
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const char *loadgame = GStrings("MNU_LOADGAME");
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screen->DrawText (CR_UNTRANSLATED,
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(SCREENWIDTH - BigFont->StringWidth ("LOAD GAME")*CleanXfac)/2, 10*CleanYfac,
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"LOAD GAME", DTA_CleanNoMove, true, TAG_DONE);
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(SCREENWIDTH - BigFont->StringWidth (loadgame)*CleanXfac)/2, 10*CleanYfac,
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loadgame, DTA_CleanNoMove, true, TAG_DONE);
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}
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screen->SetFont (SmallFont);
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M_DrawSaveLoadCommon ();
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@ -1065,7 +1066,7 @@ static void M_DrawSaveLoadCommon ()
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{
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const char *text =
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(SelSaveGame == NULL || !SelSaveGame->bOldVersion)
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? "No Picture" : "Different\nVersion";
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? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
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const int textlen = SmallFont->StringWidth (text)*CleanXfac;
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screen->DrawText (CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
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@ -1098,10 +1099,11 @@ static void M_DrawSaveLoadCommon ()
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if (SaveGames.IsEmpty ())
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{
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const int textlen = SmallFont->StringWidth ("No files")*CleanXfac;
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const char * text = GStrings("MNU_NOFILES");
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const int textlen = SmallFont->StringWidth (text)*CleanXfac;
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screen->DrawText (CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
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listboxTop+(listboxHeight-rowHeight)/2, "No files",
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listboxTop+(listboxHeight-rowHeight)/2, text,
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DTA_CleanNoMove, true, TAG_DONE);
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return;
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}
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@ -1259,9 +1261,10 @@ void M_DrawSave()
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}
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else
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{
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const char * text = GStrings("MNU_SAVEGAME");
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screen->DrawText (CR_UNTRANSLATED,
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(SCREENWIDTH - BigFont->StringWidth ("SAVE GAME")*CleanXfac)/2, 10*CleanYfac,
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"SAVE GAME", DTA_CleanNoMove, true, TAG_DONE);
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(SCREENWIDTH - BigFont->StringWidth (text)*CleanXfac)/2, 10*CleanYfac,
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text, DTA_CleanNoMove, true, TAG_DONE);
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}
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screen->SetFont (SmallFont);
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M_DrawSaveLoadCommon ();
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@ -1608,7 +1611,8 @@ static void DrawClassMenu(void)
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"M_MWALK%d"
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};
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screen->DrawText (CR_UNTRANSLATED, 34, 24, "CHOOSE CLASS:", DTA_Clean, true, TAG_DONE);
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const char * text = GStrings("MNU_CHOOSECLASS");
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screen->DrawText (CR_UNTRANSLATED, 34, 24, text, DTA_Clean, true, TAG_DONE);
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classnum = itemOn;
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if (classnum > 2)
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{
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@ -1624,14 +1628,15 @@ static void DrawClassMenu(void)
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static void M_DrawClassMenu ()
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{
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int tit_y = 15;
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const char * text = GStrings("MNU_CHOOSECLASS");
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if (ClassMenuDef.numitems > 4 && gameinfo.gametype & GAME_Raven)
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tit_y = 2;
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screen->DrawText (gameinfo.gametype == GAME_Doom ? CR_RED : CR_UNTRANSLATED,
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160 - BigFont->StringWidth ("CHOOSE CLASS:")/2,
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160 - BigFont->StringWidth (text)/2,
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tit_y,
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"CHOOSE CLASS:", DTA_Clean, true, TAG_DONE);
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text, DTA_Clean, true, TAG_DONE);
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int x = (200-160)*CleanXfac+(SCREENWIDTH>>1);
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int y = (ClassMenuDef.y-100)*CleanYfac+(SCREENHEIGHT>>1);
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static void DrawHexenSkillMenu()
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{
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screen->DrawText (CR_UNTRANSLATED, 74, 16, "CHOOSE SKILL LEVEL:", DTA_Clean, true, TAG_DONE);
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screen->DrawText (CR_UNTRANSLATED, 74, 16, GStrings("MNU_CHOOSESKILL"), DTA_Clean, true, TAG_DONE);
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}
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@ -1763,29 +1768,29 @@ static void SetHexenSkillMenu (const char * pclass)
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if (!stricmp(pclass, "fighter"))
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{
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HexenSkillMenu.x = 120;
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HexenSkillItems[0].name = "SQUIRE";
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HexenSkillItems[1].name = "KNIGHT";
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HexenSkillItems[2].name = "WARRIOR";
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HexenSkillItems[3].name = "BERSERKER";
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HexenSkillItems[4].name = "TITAN";
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HexenSkillItems[0].name = "MNU_SQUIRE";
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HexenSkillItems[1].name = "MNU_KNIGHT";
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HexenSkillItems[2].name = "MNU_WARRIOR";
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HexenSkillItems[3].name = "MNU_BERSERKER";
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HexenSkillItems[4].name = "MNU_TITAN";
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}
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else if (!stricmp(pclass, "cleric"))
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{
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HexenSkillMenu.x = 116;
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HexenSkillItems[0].name = "ALTAR BOY";
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HexenSkillItems[1].name = "ACOLYTE";
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HexenSkillItems[2].name = "PRIEST";
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HexenSkillItems[3].name = "CARDINAL";
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HexenSkillItems[4].name = "POPE";
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HexenSkillItems[0].name = "MNU_ALTARBOY";
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HexenSkillItems[1].name = "MNU_ACOLYTE";
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HexenSkillItems[2].name = "MNU_PRIEST";
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HexenSkillItems[3].name = "MNU_CARDINAL";
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HexenSkillItems[4].name = "MNU_POPE";
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}
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else if (!stricmp(pclass, "mage"))
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{
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HexenSkillMenu.x = 112;
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HexenSkillItems[0].name = "APPRENTICE";
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HexenSkillItems[1].name = "ENCHANTER";
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HexenSkillItems[2].name = "SORCERER";
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HexenSkillItems[3].name = "WARLOCK";
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HexenSkillItems[4].name = "ARCHMAGE";
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HexenSkillItems[0].name = "MNU_APPRENTICE";
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HexenSkillItems[1].name = "MNU_ENCHANTER";
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HexenSkillItems[2].name = "MNU_SORCERER";
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HexenSkillItems[3].name = "MNU_WARLOCK";
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HexenSkillItems[4].name = "MNU_ARCHMAGE";
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}
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else
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{
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int quitmsg = gametic % NUM_QUITMESSAGES;
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if (quitmsg != 0)
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{
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sprintf (endstring, "QUITMSG%d", quitmsg);
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sprintf (endstring, "%s\n\n%s", GStrings(endstring), GStrings("DOSY"));
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EndString.Format("QUITMSG%d", quitmsg);
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EndString.Format("%s\n\n%s", GStrings(EndString), GStrings("DOSY"));
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}
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else
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{
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sprintf (endstring, "%s\n\n%s", GStrings("QUITMSG"), GStrings("DOSY"));
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EndString.Format("%s\n\n%s", GStrings("QUITMSG"), GStrings("DOSY"));
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}
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}
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else
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{
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strcpy (endstring, GStrings("RAVENQUITMSG"));
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EndString = GStrings("RAVENQUITMSG");
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}
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M_StartMessage (endstring, M_QuitResponse, true);
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M_StartMessage (EndString, M_QuitResponse, true);
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}
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}
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// Draw title
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const char * text = GStrings("MNU_PLAYERSETUP");
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screen->DrawText (gameinfo.gametype == GAME_Doom ? CR_RED : CR_UNTRANSLATED,
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160 - BigFont->StringWidth ("PLAYER SETUP")/2,
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160 - BigFont->StringWidth (text)/2,
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15,
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"PLAYER SETUP", DTA_Clean, true, TAG_DONE);
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text, DTA_Clean, true, TAG_DONE);
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screen->SetFont (SmallFont);
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@ -2973,10 +2979,12 @@ bool M_SaveLoadResponder (event_t *ev)
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case '\b':
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if (SelSaveGame != &NewSaveNode)
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{
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sprintf (endstring, "Do you really want to delete the savegame\n"
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TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\nPress Y or N.",
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SelSaveGame->Title);
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M_StartMessage (endstring, M_DeleteSaveResponse, true);
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EndString
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<< GStrings("MNU_DELETESG") << TEXTCOLOR_WHITE
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<< SelSaveGame->Title << TEXTCOLOR_NORMAL "?\n\n"
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<< GStrings("MNU_PRESSYN");
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M_StartMessage (EndString, M_DeleteSaveResponse, true);
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}
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break;
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@ -3138,8 +3146,9 @@ void M_Drawer ()
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// For Heretic shareware message:
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if (showSharewareMessage)
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{
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screen->DrawText (CR_WHITE, 160 - SmallFont->StringWidth("ONLY AVAILABLE IN THE REGISTERED VERSION")/2,
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8, "ONLY AVAILABLE IN THE REGISTERED VERSION", DTA_Clean, true, TAG_DONE);
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const char * text = GStrings("MNU_ONLYREGISTERED");
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screen->DrawText (CR_WHITE, 160 - SmallFont->StringWidth(text)/2,
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8, text, DTA_Clean, true, TAG_DONE);
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}
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BorderNeedRefresh = screen->GetPageCount ();
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color = CR_RED;
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}
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screen->DrawText (color, x, y,
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currentMenu->menuitems[i].name,
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GStrings(currentMenu->menuitems[i].name),
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DTA_Clean, true, TAG_DONE);
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}
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else
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@ -1181,6 +1181,65 @@ TXT_RANDOMGOODBYE_2 = "Thanks, bye!";
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TXT_RANDOMGOODBYE_3 = "See you later!";
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// Menu
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MNU_NEWGAME = "NEW GAME";
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MNU_OPTIONS = "OPTIONS";
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MNU_GAMEFILES = "GAME FILES";
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MNU_INFO = "INFO";
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MNU_QUITGAME = "QUIT GAME";
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MNU_FIGHTER = "FIGHTER";
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MNU_CLERIC = "CLERIC";
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MNU_MAGE = "MAGE";
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MNU_RANDOM = "RANDOM";
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MNU_LOADGAME = "LOAD GAME";
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MNU_SAVEGAME = "SAVE GAME";
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MNU_COTD = "CITY OF THE DAMNED";
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MNU_HELLSMAW = "HELL'S MAW";
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MNU_DOME = "THE DOME OF D'SPARIL";
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MNU_OSSUARY = "THE OSSUARY";
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MNU_DEMESNE = "THE STAGNANT DEMESNE";
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MNU_WETNURSE = "THOU NEEDETH A WET-NURSE";
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MNU_YELLOWBELLIES = "YELLOWBELLIES-R-US";
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MNU_BRINGEST = "BRINGEST THEM ONETH";
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MNU_SMITE = "THOU ART A SMITE-MEISTER";
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MNU_BLACKPLAGUE = "BLACK PLAGUE POSSESSES THEE";
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MNU_NOPICTURE = "No Picture";
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MNU_DIFFVERSION = "Different\nVersion";
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MNU_NOFILES = "No files";
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MNU_CHOOSECLASS = "CHOOSE CLASS:";
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MNU_CHOOSESKILL = "CHOOSE SKILL LEVEL:";
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MNU_SQUIRE = "SQUIRE";
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MNU_KNIGHT = "KNIGHT";
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MNU_WARRIOR = "WARRIOR";
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MNU_BERSERKER = "BERSERKER";
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MNU_TITAN = "TITAN";
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MNU_ALTARBOY = "ALTAR BOY";
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MNU_ACOLYTE = "ACOLYTE";
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MNU_PRIEST = "PRIEST";
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MNU_CARDINAL = "CARDINAL";
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MNU_POPE = "POPE";
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MNU_APPRENTICE = "APPRENTICE";
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MNU_ENCHANTER = "ENCHANTER";
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MNU_SORCERER = "SORCERER";
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MNU_WARLOCK = "WARLOCK";
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MNU_ARCHMAGE = "ARCHMAGE";
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MNU_PLAYERSETUP = "PLAYER SETUP";
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MNU_DELETESG = "Do you really want to delete the savegame\n"
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MNU_PRESSYN = "Press Y or N.";
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MNU_ONLYREGISTERED = "ONLY AVAILABLE IN THE REGISTERED VERSION";
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// Bloodbath announcer
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BBA_BONED = "%k boned %o like a fish";
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