- fix hexen status bar as suggested in this topic: https://forum.zdoom.org/viewtopic.php?f=2&t=72332

This commit is contained in:
Rachael Alexanderson 2021-05-21 04:53:10 -04:00 committed by Rachael Alexanderson
parent fef835bcad
commit f01b901a04

View file

@ -129,8 +129,8 @@ class HexenStatusBar : BaseStatusBar
int inthealth = mHealthInterpolator2.GetValue(); int inthealth = mHealthInterpolator2.GetValue();
DrawGem(Chain, Gem, inthealth, CPlayer.mo.GetMaxHealth(true), (30, 193), -23, 49, 15, (multiplayer? DI_TRANSLATABLE : 0) | DI_ITEM_LEFT_TOP); DrawGem(Chain, Gem, inthealth, CPlayer.mo.GetMaxHealth(true), (30, 193), -23, 49, 15, (multiplayer? DI_TRANSLATABLE : 0) | DI_ITEM_LEFT_TOP);
DrawImage("LFEDGE", (0, 192), DI_ITEM_OFFSETS); DrawImage("LFEDGE", (0, 193), DI_ITEM_OFFSETS);
DrawImage("RTEDGE", (277, 192), DI_ITEM_OFFSETS); DrawImage("RTEDGE", (277, 193), DI_ITEM_OFFSETS);
if (!automapactive) if (!automapactive)
{ {