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- fix hexen status bar as suggested in this topic: https://forum.zdoom.org/viewtopic.php?f=2&t=72332
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1 changed files with 2 additions and 2 deletions
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@ -129,8 +129,8 @@ class HexenStatusBar : BaseStatusBar
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int inthealth = mHealthInterpolator2.GetValue();
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int inthealth = mHealthInterpolator2.GetValue();
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DrawGem(Chain, Gem, inthealth, CPlayer.mo.GetMaxHealth(true), (30, 193), -23, 49, 15, (multiplayer? DI_TRANSLATABLE : 0) | DI_ITEM_LEFT_TOP);
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DrawGem(Chain, Gem, inthealth, CPlayer.mo.GetMaxHealth(true), (30, 193), -23, 49, 15, (multiplayer? DI_TRANSLATABLE : 0) | DI_ITEM_LEFT_TOP);
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DrawImage("LFEDGE", (0, 192), DI_ITEM_OFFSETS);
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DrawImage("LFEDGE", (0, 193), DI_ITEM_OFFSETS);
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DrawImage("RTEDGE", (277, 192), DI_ITEM_OFFSETS);
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DrawImage("RTEDGE", (277, 193), DI_ITEM_OFFSETS);
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if (!automapactive)
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if (!automapactive)
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{
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{
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