mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- Fixed: The pickup message for Hexen's fighter's axe was assigned to the
AxePuff, not the weapon itself. - Fixed: P_RunEffects used the consoleplayer's camera without checking its validity. - Fixed: CopyFriendliness needs to copy target to LastHeard as well in order to make newly spawned monsters chase their spawner's target. SVN r278 (trunk)
This commit is contained in:
parent
5ac0789e6e
commit
effa46975e
4 changed files with 15 additions and 3 deletions
|
@ -1,3 +1,11 @@
|
||||||
|
August 1, 2006 (Changes by Graf Zahl)
|
||||||
|
- Fixed: The pickup message for Hexen's fighter's axe was assigned to the
|
||||||
|
AxePuff, not the weapon itself.
|
||||||
|
- Fixed: P_RunEffects used the consoleplayer's camera without checking its
|
||||||
|
validity.
|
||||||
|
- Fixed: CopyFriendliness needs to copy target to LastHeard as well in order
|
||||||
|
to make newly spawned monsters chase their spawner's target.
|
||||||
|
|
||||||
July 31, 2006 (Changes by Graf Zahl)
|
July 31, 2006 (Changes by Graf Zahl)
|
||||||
- Added a type check to Spawn(actorname,...) to allow it to print a
|
- Added a type check to Spawn(actorname,...) to allow it to print a
|
||||||
meaningful message instead of the nondescript
|
meaningful message instead of the nondescript
|
||||||
|
|
|
@ -116,6 +116,7 @@ IMPLEMENT_ACTOR (AFWeapAxe, Hexen, 8010, 27)
|
||||||
PROP_Weapon_Kickback (150)
|
PROP_Weapon_Kickback (150)
|
||||||
PROP_Weapon_YAdjust (0-12)
|
PROP_Weapon_YAdjust (0-12)
|
||||||
PROP_Weapon_AmmoType1 ("Mana1")
|
PROP_Weapon_AmmoType1 ("Mana1")
|
||||||
|
PROP_Inventory_PickupMessage("$TXT_WEAPON_F2")
|
||||||
END_DEFAULTS
|
END_DEFAULTS
|
||||||
|
|
||||||
FState *AFWeapAxe::GetUpState ()
|
FState *AFWeapAxe::GetUpState ()
|
||||||
|
@ -170,7 +171,6 @@ IMPLEMENT_ACTOR (AAxePuff, Hexen, -1, 0)
|
||||||
PROP_SeeSound ("FighterAxeHitThing")
|
PROP_SeeSound ("FighterAxeHitThing")
|
||||||
PROP_AttackSound ("FighterHammerHitWall")
|
PROP_AttackSound ("FighterHammerHitWall")
|
||||||
PROP_ActiveSound ("FighterHammerMiss")
|
PROP_ActiveSound ("FighterHammerMiss")
|
||||||
PROP_Inventory_PickupMessage("$TXT_WEAPON_F2")
|
|
||||||
END_DEFAULTS
|
END_DEFAULTS
|
||||||
|
|
||||||
// Glowing Axe Puff ---------------------------------------------------------
|
// Glowing Axe Puff ---------------------------------------------------------
|
||||||
|
|
|
@ -144,7 +144,10 @@ void P_ThinkParticles ()
|
||||||
//
|
//
|
||||||
void P_RunEffects ()
|
void P_RunEffects ()
|
||||||
{
|
{
|
||||||
int pnum = int(players[consoleplayer].camera->Sector - sectors) * numsectors;
|
if (players[consoleplayer].camera == NULL) return;
|
||||||
|
|
||||||
|
int pnum = int(players[consoleplayer].camera->Sector - sectors) * numsectors;
|
||||||
|
|
||||||
AActor *actor;
|
AActor *actor;
|
||||||
TThinkerIterator<AActor> iterator;
|
TThinkerIterator<AActor> iterator;
|
||||||
|
|
||||||
|
|
|
@ -862,7 +862,8 @@ void AActor::CopyFriendliness (const AActor *other, bool changeTarget)
|
||||||
FriendPlayer = other->FriendPlayer;
|
FriendPlayer = other->FriendPlayer;
|
||||||
if (changeTarget)
|
if (changeTarget)
|
||||||
{
|
{
|
||||||
target = other->target;
|
// LastHeard must be set as well so that A_Look can react to the new target if called
|
||||||
|
LastHeard = target = other->target;
|
||||||
}
|
}
|
||||||
level.total_monsters += CountsAsKill();
|
level.total_monsters += CountsAsKill();
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue