mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
- Fixed: StreamSong::SetVolume should check the m_stream pointer. This can happen when a TimiditySong doesn't use FMOD and outputs the sound itself. - Fixed: 'use' sector actions were using the incorrect sector on several occasions. - Added a wi_noautostartmap CVAR and a noautostartmap intermission option that force the user to manually end the 'entering level' page. SVN r70 (trunk)
This commit is contained in:
parent
75aec5dde9
commit
eff7c898cf
16 changed files with 195 additions and 159 deletions
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@ -1,3 +1,12 @@
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April 29, 2006 (Changes by Graf Zahl)
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- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
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- Fixed: StreamSong::SetVolume should check the m_stream pointer. This can
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happen when a TimiditySong doesn't use FMOD and outputs the sound itself.
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- Fixed: 'use' sector actions were using the incorrect sector on several
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occasions.
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- Added a wi_noautostartmap CVAR and a noautostartmap intermission option
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that force the user to manually end the 'entering level' page.
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April 23, 2006 (Changes by Graf Zahl)
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- Added a clipmidtextures level flag which exposes the ML_CLIP_MIDTEX
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feature globally per level. Also moved the setting of this flag for Strife
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@ -1921,14 +1921,14 @@ void D_DoomMain (void)
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M_FindResponseFile ();
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M_LoadDefaults (); // load before initing other systems
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// [RH] Make sure zdoom.wad is always loaded,
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// [RH] Make sure zdoom.pk3 is always loaded,
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// as it contains magic stuff we need.
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wad = BaseFileSearch ("zdoom.wad", NULL, true);
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wad = BaseFileSearch ("zdoom.pk3", NULL, true);
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if (wad)
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D_AddFile (wad);
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else
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I_FatalError ("Cannot find zdoom.wad");
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I_FatalError ("Cannot find zdoom.pk3");
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I_SetTitleString (IWADTypeNames[IdentifyVersion ()]);
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GameConfig->DoGameSetup (GameNames[gameinfo.gametype]);
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@ -11,6 +11,7 @@
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#include "p_effect.h"
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#include "gi.h"
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#include "templates.h"
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#include "thingdef.h"
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static FRandom pr_punch ("Punch");
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static FRandom pr_saw ("Saw");
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@ -1337,7 +1338,6 @@ void A_FireBFG (AActor *actor)
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player->userinfo.aimdist = storedaimdist;
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}
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int EvalExpressionI (int id, AActor *self);
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//
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// A_BFGSpray
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// Spawn a BFG explosion on every monster in view
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@ -2243,7 +2243,7 @@ bool P_CheckSlopeWalk (AActor *actor, fixed_t &xmove, fixed_t &ymove)
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{
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// this additional check prevents sliding on sloped dropoffs
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if (planezhere>actor->floorz+4*FRACUNIT)
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return false;
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return false;
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}
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if (actor->z - planezhere > FRACUNIT)
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@ -3186,10 +3186,26 @@ blocked:
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(in->d.line->special != 0 && (compatflags & COMPATF_USEBLOCKING)))
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{
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// [RH] Give sector a chance to intercept the use
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sector_t *sec = in->d.line->frontsector;
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if ((!sec->SecActTarget ||
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!sec->SecActTarget->TriggerAction (usething, SECSPAC_Use|SECSPAC_UseWall))
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&& usething->player)
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sector_t * sec;
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sec = usething->Sector;
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if (sec->SecActTarget && sec->SecActTarget->TriggerAction (usething, SECSPAC_Use))
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{
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return false;
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}
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sec = P_PointOnLineSide(usething->x, usething->y, in->d.line) == 0?
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in->d.line->frontsector : in->d.line->backsector;
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if (sec != NULL && sec->SecActTarget &&
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sec->SecActTarget->TriggerAction (usething, SECSPAC_UseWall))
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{
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return false;
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}
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if (usething->player)
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{
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S_Sound (usething, CHAN_VOICE, "*usefail", 1, ATTN_IDLE);
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}
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if (P_PointOnLineSide (usething->x, usething->y, in->d.line) == 1)
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// [RH] continue traversal for two-sided lines
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//return in->d.line->backsector != NULL; // don't use back side
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goto blocked; // do a proper check for back sides of triggers!
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goto blocked; // do a proper check for back sides of triggers
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P_ActivateLine (in->d.line, usething, 0, SPAC_USE);
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@ -1477,7 +1477,7 @@ void P_LoadLineDefs (int lump)
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P_AdjustLine (ld);
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P_SaveLineSpecial (ld);
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if (level.flags&LEVEL_CLIPMIDTEX) ld.flags|=ML_CLIP_MIDTEX;
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if (level.flags&LEVEL_CLIPMIDTEX) ld->flags|=ML_CLIP_MIDTEX;
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}
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}
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@ -1548,7 +1548,7 @@ void P_LoadLineDefs2 (int lump)
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P_AdjustLine (ld);
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P_SaveLineSpecial (ld);
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if (level.flags&LEVEL_CLIPMIDTEX) ld.flags|=ML_CLIP_MIDTEX;
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if (level.flags&LEVEL_CLIPMIDTEX) ld->flags|=ML_CLIP_MIDTEX;
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}
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}
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@ -147,7 +147,7 @@ int main (int argc, char **argv)
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}
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atterm (SDL_Quit);
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SDL_WM_SetCaption ("ZDOOM " DOTVERSIONSTR " (" __DATE__ ")", NULL);
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SDL_WM_SetCaption (GAMESIG " " DOTVERSIONSTR " (" __DATE__ ")", NULL);
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try
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{
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@ -2,7 +2,7 @@
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void StreamSong::SetVolume (float volume)
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{
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m_Stream->SetVolume (volume);
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if (m_Stream!=NULL) m_Stream->SetVolume (volume);
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}
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void StreamSong::Play (bool looping)
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@ -57,6 +57,7 @@ typedef enum
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CVAR (Bool, wi_percents, true, CVAR_ARCHIVE)
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CVAR (Bool, wi_showtotaltime, true, CVAR_ARCHIVE)
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CVAR (Bool, wi_noautostartmap, false, CVAR_ARCHIVE)
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void WI_loadData ();
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static int cnt_total_time;
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static int cnt_par;
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static int cnt_pause;
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static bool noautostartmap;
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//
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// GRAPHICS
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"Animation",
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"Pic",
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"NoAutostartMap",
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NULL
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};
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SC_MustGetString();
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caseval=SC_MustMatchString(WI_Cmd);
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case 14: // NoAutostartMap
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noautostartmap=true;
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break;
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default:
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switch (caseval)
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{
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{
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WI_updateAnimatedBack();
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if (!--cnt)
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if (!wi_noautostartmap && !noautostartmap) cnt--;
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if (acceleratestage) cnt=0;
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if (cnt==0)
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{
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WI_End();
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G_WorldDone();
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void WI_Start (wbstartstruct_t *wbstartstruct)
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{
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noautostartmap = false;
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V_SetBlend (0,0,0,0);
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WI_initVariables (wbstartstruct);
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WI_loadData ();
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/* create window */
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Window = CreateWindow((LPCTSTR)WinClassName,
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(LPCTSTR) "ZDOOM " DOTVERSIONSTR " (" __DATE__ ")",
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(LPCTSTR) GAMESIG " " DOTVERSIONSTR " (" __DATE__ ")",
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WS_OVERLAPPEDWINDOW,
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0/*CW_USEDEFAULT*/, 1/*CW_USEDEFAULT*/, width, height,
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(HWND) NULL,
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@ -19,13 +19,13 @@ wadmake: zdoom.lst
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$(MAKEWAD) -make wadmake zdoom.lst
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clean:
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$(RM) wadmake zdoom.wad xlat/*.x dehsupp.lmp
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$(RM) wadmake zdoom.pk3 xlat/*.x dehsupp.lmp
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# This target is for Visual C++'s Rebuild All command
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nrebuild: clean
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$(MAKE) NOLOGO=$(NOLOGO) MAKEWAD=$(MAKEWAD) XLATCC=$(XLATCC) DEHSUPP=$(DEHSUPP)
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copy zdoom.wad ..\..
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copy zdoom.pk3 ..\..
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# Copy the wad to my testing area
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andcopy: makethewad
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copy zdoom.wad ..\..
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copy zdoom.pk3 ..\..
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@ -10,7 +10,7 @@ wadmake: zdoom.lst $(MAKEWAD).exe $(XLATCC).exe $(DEHSUPP).exe
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$(MAKEWAD) -make wadmake zdoom.lst
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clean:
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del /q /f wadmake zdoom.wad xlat\*.x dehsupp.lmp 2>nul
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del /q /f wadmake zdoom.pk3 xlat\*.x dehsupp.lmp 2>nul
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../tools/makewad/makewad.exe:
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$(MAKE) -C ../tools/makewad -f Makefile.mgw
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@ -1,3 +1,4 @@
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NoAutostartMap
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Background mape1
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Splat in_x
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Pointer in_yah
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@ -1,3 +1,4 @@
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NoAutostartMap
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Background mape2
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Splat in_x
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Pointer in_yah
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@ -1,3 +1,4 @@
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NoAutostartMap
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Background mape3
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Splat in_x
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Pointer in_yah
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@ -19,8 +19,8 @@
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Name="VCNMakeTool"
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BuildCommandLine="nmake /nologo MAKEWAD=..\tools\makewad\makewad XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp NOLOGO=/nologo andcopy"
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ReBuildCommandLine="nmake /nologo MAKEWAD=..\tools\makewad\makewad NOLOGO=/nologo XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp nrebuild"
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CleanCommandLine="del wadmake zdoom.wad"
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Output="zdoom.wad"/>
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CleanCommandLine="del wadmake zdoom.pk3"
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Output="zdoom.pk3"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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Name="VCNMakeTool"
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BuildCommandLine="nmake /nologo MAKEWAD=..\tools\makewad\makewad XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp NOLOGO=/nologo"
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ReBuildCommandLine="nmake /nologo MAKEWAD=..\tools\makewad\makewad NOLOGO=/nologo XLATCC=..\tools\xlatcc\xlatcc DEHSUPP=..\tools\dehsupp\dehsupp nrebuild"
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CleanCommandLine="del wadmake zdoom.wad"
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Output="zdoom.wad"/>
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CleanCommandLine="del wadmake zdoom.pk3"
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Output="zdoom.pk3"/>
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</Configuration>
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</Configurations>
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<References>
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263
wadsrc/zdoom.lst
263
wadsrc/zdoom.lst
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@ -1,183 +1,178 @@
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# The big list of all things zdoom.wad.
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@zdoom.wad
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@zdoom.pk3
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invgemr2 invgemr2.lmp
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invgemr1 invgemr1.lmp
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invgeml2 invgeml2.lmp
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invgeml1 invgeml1.lmp
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artibox artibox.png
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selectbo selectbo.png
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fiteface fiteface.lmp
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mageface mageface.lmp
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clerface clerface.lmp
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hamoback hamoback.png
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graphics/invgemr2.lmp invgemr2.lmp
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graphics/invgemr1.lmp invgemr1.lmp
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graphics/invgeml2.lmp invgeml2.lmp
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graphics/invgeml1.lmp invgeml1.lmp
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graphics/artibox.png artibox.png
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graphics/selectbo.png selectbo.png
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graphics/fiteface.lmp fiteface.lmp
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graphics/mageface.lmp mageface.lmp
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graphics/clerface.lmp clerface.lmp
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graphics/hamoback.png hamoback.png
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======== # Decals
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decaldef decals/decaldef.txt
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decaldef.txt decals/decaldef.txt
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--------
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blast1 decals/blast1.png
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cbalscr1 decals/cbalscr1.png
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cbalscr2 decals/cbalscr2.png
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bal7scr1 decals/bal7scr1.png
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bal7scr2 decals/bal7scr2.png
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bfglite1 decals/bfglite1.png
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bfglite2 decals/bfglite2.png
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bfgscrc1 decals/bfgscrc1.png
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bfgscrc2 decals/bfgscrc2.png
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plasma1 decals/plasma1.png
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plasma2 decals/plasma2.png
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scorch1 decals/scorch1.png
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bsplat1 decals/bsplat1.png
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bsplat2 decals/bsplat2.png
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bsplat3 decals/bsplat3.png
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bsplat4 decals/bsplat4.png
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bsplat5 decals/bsplat5.png
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bsplat6 decals/bsplat6.png
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bsplat7 decals/bsplat7.png
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bsmear1 decals/bsmear1.png
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bsmear2 decals/bsmear2.png
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chip1 decals/chip1.png
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chip2 decals/chip2.png
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chip3 decals/chip3.png
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chip4 decals/chip4.png
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chip5 decals/chip5.png
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cbowmark decals/cbowmark.png
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graphics/blast1.png decals/blast1.png
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graphics/cbalscr1.png decals/cbalscr1.png
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graphics/cbalscr2.png decals/cbalscr2.png
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graphics/bal7scr1.png decals/bal7scr1.png
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graphics/bal7scr2.png decals/bal7scr2.png
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graphics/bfglite1.png decals/bfglite1.png
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graphics/bfglite2.png decals/bfglite2.png
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graphics/bfgscrc1.png decals/bfgscrc1.png
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graphics/bfgscrc2.png decals/bfgscrc2.png
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graphics/plasma1.png decals/plasma1.png
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graphics/plasma2.png decals/plasma2.png
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graphics/scorch1.png decals/scorch1.png
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graphics/bsplat1.png decals/bsplat1.png
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graphics/bsplat2.png decals/bsplat2.png
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graphics/bsplat3.png decals/bsplat3.png
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graphics/bsplat4.png decals/bsplat4.png
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graphics/bsplat5.png decals/bsplat5.png
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graphics/bsplat6.png decals/bsplat6.png
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graphics/bsplat7.png decals/bsplat7.png
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graphics/bsmear1.png decals/bsmear1.png
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graphics/bsmear2.png decals/bsmear2.png
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graphics/chip1.png decals/chip1.png
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graphics/chip2.png decals/chip2.png
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graphics/chip3.png decals/chip3.png
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graphics/chip4.png decals/chip4.png
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graphics/chip5.png decals/chip5.png
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graphics/cbowmark.png decals/cbowmark.png
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========
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# Definition lumps
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animdefs animdefs.txt
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terrain terrain.txt
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in_epi1 in_epi1.txt
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in_epi2 in_epi2.txt
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in_epi3 in_epi3.txt
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in_htc1 in_htc1.txt
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in_htc2 in_htc2.txt
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in_htc3 in_htc3.txt
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lockdefs lockdefs.txt
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animdefs.txt animdefs.txt
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terrain.txt terrain.txt
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in_epi1.txt in_epi1.txt
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in_epi2.txt in_epi2.txt
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in_epi3.txt in_epi3.txt
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in_htc1.txt in_htc1.txt
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in_htc2.txt in_htc2.txt
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in_htc3.txt in_htc3.txt
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lockdefs.txt lockdefs.txt
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========
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# Support lumps
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||||
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||||
dehsupp dehsupp.lmp
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dehsupp.lmp dehsupp.lmp
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||||
|
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doomx xlat/doom.x
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hereticx xlat/heretic.x
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strifex xlat/strife.x
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doomx.lmp xlat/doom.x
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hereticx.lmp xlat/heretic.x
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strifex.lmp xlat/strife.x
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animated animated.lmp
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spaldoom spaldoom.lmp
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spalhtic spalhtic.lmp
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animated.lmp animated.lmp
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||||
spaldoom.lmp spaldoom.lmp
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||||
spalhtic.lmp spalhtic.lmp
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||||
|
||||
========
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||||
# Language lumps
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||||
|
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language languages/english-us.txt
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language languages/french.txt
|
||||
language languages/italian.txt
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||||
language.en languages/english-us.txt
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language.fr languages/french.txt
|
||||
language.it languages/italian.txt
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||||
|
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========
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||||
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x11r6rgb x11r6rgb.txt
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stkeys6 stkeys6.lmp
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stkeys7 stkeys7.lmp
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stkeys8 stkeys8.lmp
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dbigfont dbigfont.lmp # The big Doom font
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sbigfont sbigfont.lmp # The big Strife font
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confont confont.lmp
|
||||
fonta60 fonta60.lmp
|
||||
fonta61 fonta61.lmp
|
||||
fonta62 fonta62.lmp
|
||||
fonta63 fonta63.lmp
|
||||
fonta164 fonta164.lmp
|
||||
fonta165 fonta165.lmp
|
||||
fonta182 fonta182.lmp
|
||||
fonta188 fonta188.lmp
|
||||
fonta191 fonta191.lmp
|
||||
stcfn223 stcfn223.lmp
|
||||
stcfn220 stcfn220.lmp
|
||||
stcfn214 stcfn214.lmp
|
||||
stcfn197 stcfn197.lmp
|
||||
stcfn196 stcfn196.lmp
|
||||
stpbany stpbany.lmp
|
||||
stfbany stfbany.lmp
|
||||
x11r6rgb.txt x11r6rgb.txt
|
||||
graphics/stkeys6.lmp stkeys6.lmp
|
||||
graphics/stkeys7.lmp stkeys7.lmp
|
||||
graphics/stkeys8.lmp stkeys8.lmp
|
||||
dbigfont.lmp dbigfont.lmp # The big Doom font
|
||||
sbigfont.lmp sbigfont.lmp # The big Strife font
|
||||
confont.lmp confont.lmp
|
||||
graphics/fonta60.lmp fonta60.lmp
|
||||
graphics/fonta61.lmp fonta61.lmp
|
||||
graphics/fonta62.lmp fonta62.lmp
|
||||
graphics/fonta63.lmp fonta63.lmp
|
||||
graphics/fonta164.lmp fonta164.lmp
|
||||
graphics/fonta165.lmp fonta165.lmp
|
||||
graphics/fonta182.lmp fonta182.lmp
|
||||
graphics/fonta188.lmp fonta188.lmp
|
||||
graphics/fonta191.lmp fonta191.lmp
|
||||
graphics/stcfn223.lmp stcfn223.lmp
|
||||
graphics/stcfn220.lmp stcfn220.lmp
|
||||
graphics/stcfn214.lmp stcfn214.lmp
|
||||
graphics/stcfn197.lmp stcfn197.lmp
|
||||
graphics/stcfn196.lmp stcfn196.lmp
|
||||
graphics/stpbany.lmp stpbany.lmp
|
||||
graphics/stfbany.lmp stfbany.lmp
|
||||
|
||||
========
|
||||
# Crosshairs
|
||||
xhairs1 xhairs1.imgz
|
||||
xhairs2 xhairs2.imgz
|
||||
xhairs3 xhairs3.imgz
|
||||
xhairs4 xhairs4.imgz
|
||||
xhairs5 xhairs5.imgz
|
||||
xhairs6 xhairs6.imgz
|
||||
xhairs7 xhairs7.imgz
|
||||
graphics/xhairs1.imgz xhairs1.imgz
|
||||
graphics/xhairs2.imgz xhairs2.imgz
|
||||
graphics/xhairs3.imgz xhairs3.imgz
|
||||
graphics/xhairs4.imgz xhairs4.imgz
|
||||
graphics/xhairs5.imgz xhairs5.imgz
|
||||
graphics/xhairs6.imgz xhairs6.imgz
|
||||
graphics/xhairs7.imgz xhairs7.imgz
|
||||
|
||||
xhairb1 xhairb1.imgz
|
||||
xhairb2 xhairb2.png
|
||||
xhairb3 xhairb3.imgz
|
||||
xhairb4 xhairb4.imgz
|
||||
xhairb5 xhairb5.imgz
|
||||
xhairb6 xhairb6.imgz
|
||||
xhairb7 xhairb7.imgz
|
||||
graphics/xhairb1.imgz xhairb1.imgz
|
||||
graphics/xhairb2.imgz xhairb2.png
|
||||
graphics/xhairb3.imgz xhairb3.imgz
|
||||
graphics/xhairb4.imgz xhairb4.imgz
|
||||
graphics/xhairb5.imgz xhairb5.imgz
|
||||
graphics/xhairb6.imgz xhairb6.imgz
|
||||
graphics/xhairb7.imgz xhairb7.imgz
|
||||
|
||||
S_START # Now some sprites
|
||||
tnt1a0 tnt1a0.png
|
||||
unkna0 unkna0.png
|
||||
tlgla0 tlgl.png
|
||||
tlglb0 tlgl.png
|
||||
tlglc0 tlgl.png
|
||||
tlgld0 tlgl.png
|
||||
tlgle0 tlgl.png
|
||||
iceca0 iceca0.png
|
||||
icecb0 icecb0.png
|
||||
icecc0 icecc0.png
|
||||
icecd0 icecd0.png
|
||||
# Now some sprites
|
||||
sprites/tnt1a0.png tnt1a0.png
|
||||
sprites/unkna0.png unkna0.png
|
||||
sprites/tlgla0.png tlgl.png
|
||||
sprites/tlglb0.png tlgl.png
|
||||
sprites/tlglc0.png tlgl.png
|
||||
sprites/tlgld0.png tlgl.png
|
||||
sprites/tlgle0.png tlgl.png
|
||||
sprites/iceca0.png iceca0.png
|
||||
sprites/icecb0.png icecb0.png
|
||||
sprites/icecc0.png icecc0.png
|
||||
sprites/icecd0.png icecd0.png
|
||||
S_END
|
||||
|
||||
# The patch substituted when a corrupt patch is detected
|
||||
-badpatc badpatch.lmp
|
||||
graphics/-badpatc.lmp badpatch.lmp
|
||||
|
||||
# The texture substituted when an unknown texture is encountered
|
||||
TX_START
|
||||
-noflat- noflat.png
|
||||
TX_END
|
||||
textures/-noflat-.png noflat.png
|
||||
|
||||
========
|
||||
# Sounds
|
||||
|
||||
sndinfo sndinfo.txt
|
||||
sndseq sndseq.txt
|
||||
sndeax sndeax.txt
|
||||
sndinfo.txt sndinfo.txt
|
||||
sndseq.txt sndseq.txt
|
||||
sndeax.txt sndeax.txt
|
||||
|
||||
--------
|
||||
|
||||
icedth1 icedeath.flac
|
||||
icebrk1a icebreak.flac
|
||||
sounds/icedth1.flac icedeath.flac
|
||||
sounds/icebrk1a.flac icebreak.flac
|
||||
|
||||
dsquake quake.flac
|
||||
dsempty dsempty.lmp
|
||||
dssecret secret.flac
|
||||
spark1 spark1.flac
|
||||
spark2 spark2.flac
|
||||
spark3 spark3.flac
|
||||
railgf1 railgunfire.flac
|
||||
sounds/dsquake.flac quake.flac
|
||||
sounds/dsempty.lmp dsempty.lmp
|
||||
sounds/dssecret.flac secret.flac
|
||||
sounds/spark1.flac spark1.flac
|
||||
sounds/spark2.flac spark2.flac
|
||||
sounds/spark3.flac spark3.flac
|
||||
sounds/railgf1.flac railgunfire.flac
|
||||
|
||||
========
|
||||
# Mapinfos
|
||||
|
||||
d1info mapinfo/doom1.txt
|
||||
d2info mapinfo/doom2.txt
|
||||
plutinfo mapinfo/plutonia.txt
|
||||
tntinfo mapinfo/tnt.txt
|
||||
herinfo mapinfo/heretic.txt
|
||||
hexninfo mapinfo/hexen.txt
|
||||
strfinfo mapinfo/strife.txt
|
||||
d1info.txt mapinfo/doom1.txt
|
||||
d2info.txt mapinfo/doom2.txt
|
||||
plutinfo.txt mapinfo/plutonia.txt
|
||||
tntinfo.txt mapinfo/tnt.txt
|
||||
herinfo.txt mapinfo/heretic.txt
|
||||
hexninfo.txt mapinfo/hexen.txt
|
||||
strfinfo.txt mapinfo/strife.txt
|
||||
|
||||
========
|
||||
# Strife's helper script
|
||||
|
||||
A_START
|
||||
strfhelp strfhelp.o
|
||||
A_END
|
||||
acs/strfhelp.o strfhelp.o
|
||||
|
|
Loading…
Reference in a new issue