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- consolidate minimum screen resolution so that it's easier to change
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parent
e6dab46b90
commit
efa9284141
7 changed files with 20 additions and 21 deletions
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@ -80,8 +80,6 @@ protected:
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int GetTitleBarHeight() const;
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static const int MINIMUM_WIDTH = 640;
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static const int MINIMUM_HEIGHT = 400;
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};
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class SystemGLFrameBuffer : public SystemBaseFrameBuffer
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@ -40,6 +40,7 @@
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#include "i_common.h"
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#include "v_video.h"
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#include "bitmap.h"
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#include "c_dispatch.h"
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#include "doomstat.h"
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@ -482,7 +483,7 @@ void SystemBaseFrameBuffer::ToggleFullscreen(bool yes)
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void SystemBaseFrameBuffer::SetWindowSize(int width, int height)
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{
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if (width < MINIMUM_WIDTH || height < MINIMUM_HEIGHT)
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if (width < VID_MIN_WIDTH || height < VID_MIN_HEIGHT)
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{
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return;
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}
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@ -549,8 +550,8 @@ void SystemBaseFrameBuffer::SetWindowedMode()
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[m_window setHidesOnDeactivate:NO];
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}
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const int minimumFrameWidth = MINIMUM_WIDTH;
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const int minimumFrameHeight = MINIMUM_HEIGHT + GetTitleBarHeight();
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const int minimumFrameWidth = VID_MIN_WIDTH;
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const int minimumFrameHeight = VID_MIN_HEIGHT + GetTitleBarHeight();
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const NSSize minimumFrameSize = NSMakeSize(minimumFrameWidth, minimumFrameHeight);
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[m_window setMinSize:minimumFrameSize];
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@ -111,9 +111,6 @@ namespace Priv
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static const uint32_t VulkanWindowFlag = 0x1000'0000;
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static const int MIN_WIDTH = 320;
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static const int MIN_HEIGHT = 200;
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SDL_Window *window;
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bool vulkanEnabled;
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bool fullscreenSwitch;
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@ -144,7 +141,7 @@ namespace Priv
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if (Priv::window != nullptr)
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{
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// Enforce minimum size limit
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SDL_SetWindowMinimumSize(Priv::window, Priv::MIN_WIDTH, Priv::MIN_HEIGHT);
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SDL_SetWindowMinimumSize(Priv::window, VID_MIN_WIDTH, VID_MIN_HEIGHT);
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}
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}
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@ -32,16 +32,16 @@
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extern bool setsizeneeded;
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EXTERN_CVAR(Int, vid_aspect)
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CUSTOM_CVAR(Int, vid_scale_customwidth, 640, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, vid_scale_customwidth, VID_MIN_WIDTH, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 640)
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self = 640;
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if (self < VID_MIN_WIDTH)
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self = VID_MIN_WIDTH;
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setsizeneeded = true;
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}
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CUSTOM_CVAR(Int, vid_scale_customheight, 400, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, vid_scale_customheight, VID_MIN_HEIGHT, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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if (self < 400)
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self = 400;
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if (self < VID_MIN_HEIGHT)
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self = VID_MIN_HEIGHT;
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setsizeneeded = true;
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}
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CVAR(Bool, vid_scale_customlinear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -116,7 +116,7 @@ int ViewportScaledWidth(int width, int height)
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vid_scalemode = 0;
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if (vid_cropaspect && height > 0)
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width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
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return (int)MAX((int32_t)320, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width)));
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return (int)MAX((int32_t)VID_MIN_WIDTH, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width)));
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}
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int ViewportScaledHeight(int width, int height)
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@ -125,7 +125,7 @@ int ViewportScaledHeight(int width, int height)
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vid_scalemode = 0;
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if (vid_cropaspect && height > 0)
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height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
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return (int)MAX((int32_t)200, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(height)));
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return (int)MAX((int32_t)VID_MIN_HEIGHT, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(height)));
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}
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bool ViewportIsScaled43()
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@ -216,8 +216,8 @@ void DFrameBuffer::Update()
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int initialHeight = GetClientHeight();
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int clientWidth = ViewportScaledWidth(initialWidth, initialHeight);
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int clientHeight = ViewportScaledHeight(initialWidth, initialHeight);
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if (clientWidth < 640) clientWidth = 640;
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if (clientHeight < 400) clientHeight = 400;
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if (clientWidth < VID_MIN_WIDTH) clientWidth = VID_MIN_WIDTH;
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if (clientHeight < VID_MIN_HEIGHT) clientHeight = VID_MIN_HEIGHT;
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if (clientWidth > 0 && clientHeight > 0 && (GetWidth() != clientWidth || GetHeight() != clientHeight))
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{
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SetVirtualSize(clientWidth, clientHeight);
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@ -46,6 +46,9 @@
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#include "v_2ddrawer.h"
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#include "hwrenderer/dynlights/hw_shadowmap.h"
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static const int VID_MIN_WIDTH = 640;
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static const int VID_MIN_HEIGHT = 400;
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struct sector_t;
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class FTexture;
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struct FPortalSceneState;
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@ -525,8 +525,8 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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}
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else
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{
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mmi->ptMinTrackSize.x = 640;
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mmi->ptMinTrackSize.y = 400;
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mmi->ptMinTrackSize.x = VID_MIN_WIDTH;
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mmi->ptMinTrackSize.y = VID_MIN_HEIGHT;
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}
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return 0;
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}
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