- consolidate minimum screen resolution so that it's easier to change

This commit is contained in:
Rachael Alexanderson 2019-04-07 06:49:54 -04:00
parent e6dab46b90
commit efa9284141
7 changed files with 20 additions and 21 deletions

View File

@ -80,8 +80,6 @@ protected:
int GetTitleBarHeight() const;
static const int MINIMUM_WIDTH = 640;
static const int MINIMUM_HEIGHT = 400;
};
class SystemGLFrameBuffer : public SystemBaseFrameBuffer

View File

@ -40,6 +40,7 @@
#include "i_common.h"
#include "v_video.h"
#include "bitmap.h"
#include "c_dispatch.h"
#include "doomstat.h"
@ -482,7 +483,7 @@ void SystemBaseFrameBuffer::ToggleFullscreen(bool yes)
void SystemBaseFrameBuffer::SetWindowSize(int width, int height)
{
if (width < MINIMUM_WIDTH || height < MINIMUM_HEIGHT)
if (width < VID_MIN_WIDTH || height < VID_MIN_HEIGHT)
{
return;
}
@ -549,8 +550,8 @@ void SystemBaseFrameBuffer::SetWindowedMode()
[m_window setHidesOnDeactivate:NO];
}
const int minimumFrameWidth = MINIMUM_WIDTH;
const int minimumFrameHeight = MINIMUM_HEIGHT + GetTitleBarHeight();
const int minimumFrameWidth = VID_MIN_WIDTH;
const int minimumFrameHeight = VID_MIN_HEIGHT + GetTitleBarHeight();
const NSSize minimumFrameSize = NSMakeSize(minimumFrameWidth, minimumFrameHeight);
[m_window setMinSize:minimumFrameSize];

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@ -111,9 +111,6 @@ namespace Priv
static const uint32_t VulkanWindowFlag = 0x1000'0000;
static const int MIN_WIDTH = 320;
static const int MIN_HEIGHT = 200;
SDL_Window *window;
bool vulkanEnabled;
bool fullscreenSwitch;
@ -144,7 +141,7 @@ namespace Priv
if (Priv::window != nullptr)
{
// Enforce minimum size limit
SDL_SetWindowMinimumSize(Priv::window, Priv::MIN_WIDTH, Priv::MIN_HEIGHT);
SDL_SetWindowMinimumSize(Priv::window, VID_MIN_WIDTH, VID_MIN_HEIGHT);
}
}

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@ -32,16 +32,16 @@
extern bool setsizeneeded;
EXTERN_CVAR(Int, vid_aspect)
CUSTOM_CVAR(Int, vid_scale_customwidth, 640, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Int, vid_scale_customwidth, VID_MIN_WIDTH, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 640)
self = 640;
if (self < VID_MIN_WIDTH)
self = VID_MIN_WIDTH;
setsizeneeded = true;
}
CUSTOM_CVAR(Int, vid_scale_customheight, 400, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Int, vid_scale_customheight, VID_MIN_HEIGHT, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
if (self < 400)
self = 400;
if (self < VID_MIN_HEIGHT)
self = VID_MIN_HEIGHT;
setsizeneeded = true;
}
CVAR(Bool, vid_scale_customlinear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
@ -116,7 +116,7 @@ int ViewportScaledWidth(int width, int height)
vid_scalemode = 0;
if (vid_cropaspect && height > 0)
width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
return (int)MAX((int32_t)320, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width)));
return (int)MAX((int32_t)VID_MIN_WIDTH, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width)));
}
int ViewportScaledHeight(int width, int height)
@ -125,7 +125,7 @@ int ViewportScaledHeight(int width, int height)
vid_scalemode = 0;
if (vid_cropaspect && height > 0)
height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
return (int)MAX((int32_t)200, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(height)));
return (int)MAX((int32_t)VID_MIN_HEIGHT, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(height)));
}
bool ViewportIsScaled43()

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@ -216,8 +216,8 @@ void DFrameBuffer::Update()
int initialHeight = GetClientHeight();
int clientWidth = ViewportScaledWidth(initialWidth, initialHeight);
int clientHeight = ViewportScaledHeight(initialWidth, initialHeight);
if (clientWidth < 640) clientWidth = 640;
if (clientHeight < 400) clientHeight = 400;
if (clientWidth < VID_MIN_WIDTH) clientWidth = VID_MIN_WIDTH;
if (clientHeight < VID_MIN_HEIGHT) clientHeight = VID_MIN_HEIGHT;
if (clientWidth > 0 && clientHeight > 0 && (GetWidth() != clientWidth || GetHeight() != clientHeight))
{
SetVirtualSize(clientWidth, clientHeight);

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@ -46,6 +46,9 @@
#include "v_2ddrawer.h"
#include "hwrenderer/dynlights/hw_shadowmap.h"
static const int VID_MIN_WIDTH = 640;
static const int VID_MIN_HEIGHT = 400;
struct sector_t;
class FTexture;
struct FPortalSceneState;

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@ -525,8 +525,8 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
}
else
{
mmi->ptMinTrackSize.x = 640;
mmi->ptMinTrackSize.y = 400;
mmi->ptMinTrackSize.x = VID_MIN_WIDTH;
mmi->ptMinTrackSize.y = VID_MIN_HEIGHT;
}
return 0;
}