From ef867c3415cef8fbfb93c9a2bf3f84d4da324442 Mon Sep 17 00:00:00 2001 From: ZZYZX Date: Sun, 4 Feb 2018 09:57:06 +0200 Subject: [PATCH] Fixed arg0str for dynamic light actors --- src/p_mobj.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index e0c9530d3..8e5e1d3a2 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -6101,6 +6101,9 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position) if (mthing->arg0str != NAME_None) { PalEntry color = V_GetColor(nullptr, mthing->arg0str); + light->args[0] = color.r; + light->args[1] = color.g; + light->args[2] = color.b; } else if (light->lightflags & LF_SPOT) {