From ef7e4fe67815fbd9b0bf440155bffeec3137f4ba Mon Sep 17 00:00:00 2001 From: Christoph Oelckers <coelckers@users.noreply.github.com> Date: Sun, 14 May 2017 12:31:51 +0200 Subject: [PATCH] - draw empty portals in black, not the last set color. --- src/gl/scene/gl_portal.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/scene/gl_portal.cpp b/src/gl/scene/gl_portal.cpp index 468ecefc2..5bccda3e7 100644 --- a/src/gl/scene/gl_portal.cpp +++ b/src/gl/scene/gl_portal.cpp @@ -119,6 +119,7 @@ void GLPortal::ClearScreen() gl_RenderState.mViewMatrix.loadIdentity(); gl_RenderState.mProjectionMatrix.ortho(0, SCREENWIDTH, SCREENHEIGHT, 0, -1.0f, 1.0f); gl_RenderState.ApplyMatrices(); + glVertexAttrib4f(VATTR_COLOR, 0, 0, 0, 1); // color should be black. glDisable(GL_MULTISAMPLE); glDisable(GL_DEPTH_TEST);