- fixed inventory scroll arrows in alternative HUD

https://forum.zdoom.org/viewtopic.php?t=65976
This commit is contained in:
alexey.lysiuk 2019-09-29 16:07:25 +03:00
parent e00a4a53a6
commit ef7a356644

View file

@ -68,7 +68,7 @@ class AltHud ui
if (IndexFont == NULL) IndexFont = ConFont; // Emergency fallback
invgem_left = TexMan.CheckForTexture("INVGEML1", TexMan.Type_MiscPatch);
invgem_left = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch);
invgem_right = TexMan.CheckForTexture("INVGEMR1", TexMan.Type_MiscPatch);
tnt1a0 = TexMan.CheckForTexture("TNT1A0", TexMan.Type_Sprite);
fragpic = TexMan.CheckForTexture("HU_FRAGS", TexMan.Type_MiscPatch);
statspace = SmallFont.StringWidth("Ac:");