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- changed skybox code to use the alpha from the sector plane.
- removed alpha from skybox viewpoints. SVN r2993 (trunk)
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parent
492bead360
commit
ef133dc682
5 changed files with 13 additions and 5 deletions
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@ -97,7 +97,6 @@ public:
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bool bInSkybox;
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bool bAlways;
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TObjPtr<ASkyViewpoint> Mate;
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fixed_t PlaneAlpha;
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};
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class AStackPoint : public ASkyViewpoint
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@ -69,7 +69,12 @@ void ASkyViewpoint::BeginPlay ()
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void ASkyViewpoint::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << bInSkybox << bAlways << Mate << PlaneAlpha;
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arc << bInSkybox << bAlways << Mate;
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if (SaveVersion < 2992)
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{
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fixed_t eatme;
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arc << eatme;
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}
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}
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void ASkyViewpoint::Destroy ()
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@ -870,7 +870,7 @@ static void SetupFloorPortal (AStackPoint *point)
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if (Sector->FloorSkyBox != NULL)
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{
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Sector->FloorSkyBox->Mate = point;
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Sector->FloorSkyBox->PlaneAlpha = Scale (point->args[0], OPAQUE, 255);
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Sector->SetAlpha(sector_t::floor, Scale (point->args[0], OPAQUE, 255));
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}
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}
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@ -882,7 +882,7 @@ static void SetupCeilingPortal (AStackPoint *point)
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if (Sector->CeilingSkyBox != NULL)
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{
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Sector->CeilingSkyBox->Mate = point;
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Sector->CeilingSkyBox->PlaneAlpha = Scale (point->args[0], OPAQUE, 255);
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Sector->SetAlpha(sector_t::ceiling, Scale (point->args[0], OPAQUE, 255));
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}
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}
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@ -919,6 +919,7 @@ void P_SetupPortals()
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fixed_t deltay1 = points[i]->Mate->y - points[i]->y;
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fixed_t deltax2 = points[j]->Mate->x - points[j]->x;
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fixed_t deltay2 = points[j]->Mate->y - points[j]->y;
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if (deltax1 == deltax2 && deltay1 == deltay2)
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{
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if (points[j]->Sector->FloorSkyBox == points[j]->Mate)
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@ -561,6 +561,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
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plane = height;
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isskybox = false;
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sky = 0; // not skyflatnum so it can't be a sky
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skybox = NULL;
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alpha = FRACUNIT;
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}
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@ -728,6 +729,7 @@ visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
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new_pl->viewz = pl->viewz;
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new_pl->viewangle = pl->viewangle;
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new_pl->sky = pl->sky;
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new_pl->alpha = pl->alpha;
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pl = new_pl;
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pl->minx = start;
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pl->maxx = stop;
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@ -1178,7 +1180,6 @@ void R_DrawSkyBoxes ()
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viewxStack.Push (viewx);
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viewyStack.Push (viewy);
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viewzStack.Push (viewz);
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pl->alpha = sky->PlaneAlpha;
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visplaneStack.Push (pl);
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R_RenderBSPNode (nodes + numnodes - 1);
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@ -1295,6 +1295,7 @@ void R_NewWall (bool needlights)
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// killough 3/7/98: Add checks for (x,y) offsets
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|| backsector->GetXOffset(sector_t::floor) != frontsector->GetXOffset(sector_t::floor)
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|| backsector->GetYOffset(sector_t::floor) != frontsector->GetYOffset(sector_t::floor)
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|| backsector->GetAlpha(sector_t::floor) != frontsector->GetAlpha(sector_t::floor)
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// killough 4/15/98: prevent 2s normals
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// from bleeding through deep water
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@ -1326,6 +1327,7 @@ void R_NewWall (bool needlights)
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// killough 3/7/98: Add checks for (x,y) offsets
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|| backsector->GetXOffset(sector_t::ceiling) != frontsector->GetXOffset(sector_t::ceiling)
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|| backsector->GetYOffset(sector_t::ceiling) != frontsector->GetYOffset(sector_t::ceiling)
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|| backsector->GetAlpha(sector_t::ceiling) != frontsector->GetAlpha(sector_t::ceiling)
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// killough 4/15/98: prevent 2s normals
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// from bleeding through fake ceilings
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