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- Fixed indentation
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@ -1277,7 +1277,7 @@ class PlayerPawn : Actor native
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native void CheckUse();
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native void CheckUse();
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native void CheckWeaponButtons();
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native void CheckWeaponButtons();
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native Weapon BestWeapon(class<Ammo> ammotype);
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native Weapon BestWeapon(class<Ammo> ammotype);
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native Weapon PickNewWeapon(class<Ammo> ammotype);
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native Weapon PickNewWeapon(class<Ammo> ammotype);
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}
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}
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