expose defaultbloodcolor to ZScript.

This commit is contained in:
Marisa Kirisame 2018-11-23 20:50:56 +01:00 committed by Christoph Oelckers
parent dc6ba6bd52
commit ee91cf77e4
2 changed files with 2 additions and 1 deletions

View file

@ -61,7 +61,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_single)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_coop)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_dm)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mSliderColor)
DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, defaultbloodcolor)
const char *GameNames[17] =
{

View file

@ -366,6 +366,7 @@ struct GameInfoStruct native
native double gibfactor;
native bool intermissioncounter;
native Name mSliderColor;
native Color defaultbloodcolor;
}
class Object native