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Added compatibility flag for point-on-line algorithm
It's possible to use original but buggy implementations of P_PointOnLineSide() and P_PointOnDivlineSide() function See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
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6 changed files with 15 additions and 3 deletions
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@ -145,6 +145,7 @@ static FCompatOption Options[] =
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{ "badangles", COMPATF2_BADANGLES, SLOT_COMPAT2 },
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{ "floormove", COMPATF2_FLOORMOVE, SLOT_COMPAT2 },
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{ "soundcutoff", COMPATF2_SOUNDCUTOFF, SLOT_COMPAT2 },
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{ "pointonline", COMPATF2_POINTONLINE, SLOT_COMPAT2 },
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{ NULL, 0, 0 }
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};
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@ -561,7 +561,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
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COMPATF_TRACE|COMPATF_MISSILECLIP|COMPATF_SOUNDTARGET|COMPATF_NO_PASSMOBJ|COMPATF_LIMITPAIN|
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COMPATF_DEHHEALTH|COMPATF_INVISIBILITY|COMPATF_CROSSDROPOFF|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|
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COMPATF_WALLRUN|COMPATF_NOTOSSDROPS|COMPATF_LIGHT|COMPATF_MASKEDMIDTEX;
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w = COMPATF2_BADANGLES|COMPATF2_FLOORMOVE;
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w = COMPATF2_BADANGLES|COMPATF2_FLOORMOVE|COMPATF2_POINTONLINE;
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break;
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case 3: // Boom compat mode
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@ -580,6 +580,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
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case 6: // Boom with some added settings to reenable some 'broken' behavior
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v = COMPATF_TRACE|COMPATF_SOUNDTARGET|COMPATF_BOOMSCROLL|COMPATF_MISSILECLIP|COMPATF_NO_PASSMOBJ|
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COMPATF_INVISIBILITY|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|COMPATF_WALLRUN|COMPATF_NOTOSSDROPS;
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w = COMPATF2_POINTONLINE;
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break;
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}
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@ -622,6 +623,7 @@ CVAR (Flag, compat_maskedmidtex, compatflags, COMPATF_MASKEDMIDTEX);
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CVAR (Flag, compat_badangles, compatflags2, COMPATF2_BADANGLES);
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CVAR (Flag, compat_floormove, compatflags2, COMPATF2_FLOORMOVE);
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CVAR (Flag, compat_soundcutoff, compatflags2, COMPATF2_SOUNDCUTOFF);
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CVAR (Flag, compat_pointonline, compatflags2, COMPATF2_POINTONLINE);
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//==========================================================================
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//
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@ -340,6 +340,7 @@ enum
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COMPATF2_BADANGLES = 1 << 0, // It is impossible to face directly NSEW.
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COMPATF2_FLOORMOVE = 1 << 1, // Use the same floor motion behavior as Doom.
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COMPATF2_SOUNDCUTOFF = 1 << 2, // Cut off sounds when an actor vanishes instead of making it owner-less
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COMPATF2_POINTONLINE = 1 << 3, // Use original but buggy P_PointOnLineSide() and P_PointOnDivlineSide()
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};
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// Emulate old bugs for select maps. These are not exposed by a cvar
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@ -1333,6 +1333,7 @@ MapFlagHandlers[] =
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{ "compat_badangles", MITYPE_COMPATFLAG, 0, COMPATF2_BADANGLES },
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{ "compat_floormove", MITYPE_COMPATFLAG, 0, COMPATF2_FLOORMOVE },
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{ "compat_soundcutoff", MITYPE_COMPATFLAG, 0, COMPATF2_SOUNDCUTOFF },
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{ "compat_pointonline", MITYPE_COMPATFLAG, 0, COMPATF2_POINTONLINE },
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{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
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{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },
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@ -240,7 +240,10 @@ fixed_t P_AproxDistance (fixed_t dx, fixed_t dy);
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inline int P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line)
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{
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return DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy) > 0;
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const SDWORD result = DMulScale32 (y-line->v1->y, line->dx, line->v1->x-x, line->dy);
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return (compatflags2 & COMPATF2_POINTONLINE)
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? result >= 0
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: result > 0;
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}
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//==========================================================================
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@ -254,7 +257,10 @@ inline int P_PointOnLineSide (fixed_t x, fixed_t y, const line_t *line)
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inline int P_PointOnDivlineSide (fixed_t x, fixed_t y, const divline_t *line)
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{
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return DMulScale32 (y-line->y, line->dx, line->x-x, line->dy) > 0;
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const SDWORD result = DMulScale32 (y-line->y, line->dx, line->x-x, line->dy);
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return (compatflags2 & COMPATF2_POINTONLINE)
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? result >= 0
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: result > 0;
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}
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//==========================================================================
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@ -1303,6 +1303,7 @@ OptionMenu "CompatibilityOptions"
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Option "Find shortest textures like Doom", "compat_SHORTTEX", "YesNo"
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Option "Use buggier stair building", "compat_stairs", "YesNo"
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Option "Use Doom's floor motion behavior", "compat_floormove", "YesNo"
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Option "Use Doom's point-on-line algorithm", "compat_pointonline", "YesNo"
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StaticText " "
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StaticText "Physics Behavior",1
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