mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 23:12:24 +00:00
Fixed crash in stereoscopic modes caused by camera without player
https://forum.zdoom.org/viewtopic.php?t=55039&start=381#p1039251
This commit is contained in:
parent
18ad975c7a
commit
ed23008069
1 changed files with 1 additions and 1 deletions
|
@ -842,7 +842,7 @@ sector_t * GLSceneDrawer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, f
|
||||||
stereo3dMode.SetUp();
|
stereo3dMode.SetUp();
|
||||||
for (int eye_ix = 0; eye_ix < stereo3dMode.eye_count(); ++eye_ix)
|
for (int eye_ix = 0; eye_ix < stereo3dMode.eye_count(); ++eye_ix)
|
||||||
{
|
{
|
||||||
if (eye_ix > 0)
|
if (eye_ix > 0 && camera->player)
|
||||||
SetFixedColormap(camera->player); // reiterate color map for each eye, so night vision goggles work in both eyes
|
SetFixedColormap(camera->player); // reiterate color map for each eye, so night vision goggles work in both eyes
|
||||||
const s3d::EyePose * eye = stereo3dMode.getEyePose(eye_ix);
|
const s3d::EyePose * eye = stereo3dMode.getEyePose(eye_ix);
|
||||||
eye->SetUp();
|
eye->SetUp();
|
||||||
|
|
Loading…
Reference in a new issue